tag:blogger.com,1999:blog-2600947515654238699.post4480225574391974455..comments2024-03-09T19:23:22.482-03:00Comments on The RPGPundit: The Radioactive Ruins of the Storygame Movement Sure Burn Pretty From Up HereRPGPundithttp://www.blogger.com/profile/17267330191433119298noreply@blogger.comBlogger18125tag:blogger.com,1999:blog-2600947515654238699.post-53824004745993921802021-01-26T07:03:05.075-03:002021-01-26T07:03:05.075-03:00Ever wonder why Storygamers are disproportionately...Ever wonder why Storygamers are disproportionately SJW cultists? Because both groups hate culture and heroism and want to replace it with PC talking points.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-20346772501483791822015-11-12T23:59:48.283-03:002015-11-12T23:59:48.283-03:00You may have to reverse that decision because of t...You may have to reverse that decision because of the beats system. They are trying to emulate fate in what I feel is the worst mechanic. The more you choose to fail and suffer the more beats you get. Which means the more powerful your PC becomes. This doesn't even make sense.Snowman0147https://www.blogger.com/profile/04811245101715889991noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-2824936562133340342015-11-10T17:18:08.875-03:002015-11-10T17:18:08.875-03:00For all its worth, I was lucky enough to play in a...For all its worth, I was lucky enough to play in a spontaneous LRPG when I was a kid in second grade. It was pretend on steroids. We would either climb under the table and pretend that it was the bridge of a starship, or, we would run around with toy pistols and pretend to be spies and officers in WW1.<br /><br />Here is the thing - it was an RPG without a GM, or rather the group consensus was the GM. The game started out with each player introducing their character. Say, I am a German counter intelligence officer. See the nice Luger (pistol, toy) I got? I execute spies with it - like this. An air execution. OK, cool. Everyone would do a round of introductions. Then you build on it by adding more stories about the character. Basically we would walk around pretending to be characters talking about themselves as they walk. Sometimes there would be spontaneous interchanges in character. Two cardinal rules were (and this is where this went into the LRPG territory) was that 1) you did not copy another's story or try to one up another tale and (2) you can not contradict what you claimed about your character previously. The game usually involved someone throwing out a crisis, and the rest trying to solve it. The starship is flying into Yellow Fog! If a ship goes into Yellow Fog, everyone on the ship dies!<br /><br />It sounds like we were playing one of those storytelling games except we didn't know what it was.<br /><br />I am a big fan of the Dust Devils. Indie RPG's going defunct is a loss. I think that it was more economic pressures and WOTC imposing their brand of gaming and defining it as "role playing" to the exclusion of the other games. OSR is still D&D. Indie games have more innovative ideas often from the avant garde. I consider this to be a Standard Oil victory for the WOTC. I will run a Dust Devils type game in a different setting once the D&D campaign is finished. Brooser Bearhttps://www.blogger.com/profile/08487438364129415650noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-15721639329133445982015-11-10T09:30:22.938-03:002015-11-10T09:30:22.938-03:00Got it. That is what I thought you meant. Was not ...Got it. That is what I thought you meant. Was not sure if you added White Wolf or not. <br /><br />I will admit, I had some fun with "Monsterhearts" in the past. Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-36671294295434936912015-11-10T03:57:28.024-03:002015-11-10T03:57:28.024-03:00This is not the same as White Wolf's games, wh...This is not the same as White Wolf's games, which are sometimes called story-based games, or storytelling games, but are in fact regular RPGs with delusions of grandeur. As opposed to those others, which by definition aren't RPGs.RPGPundithttps://www.blogger.com/profile/17267330191433119298noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-48868472785335849112015-11-10T03:55:41.600-03:002015-11-10T03:55:41.600-03:00"Story games" refer to the games that em..."Story games" refer to the games that emerged out of the Forge and their notion of "narrativism", of creating games where the central purpose was not to play a game but to create a 'story' (usually in the form of "addressing a theme", but not always).<br /><br />These are games that when gameplay potentially gets in the way of effective story creation, the latter will always be favored. Often setting is just a facade, and players can regularly use mechanical points to alter reality. There's little to no regard for real emulation in the setting, or for Immersion as a goal of roleplay. Players often have significant power to over-rule the GM if they have the right mechanical resources. Sometimes at the same time they have little agency; games may have a pre-determined end.<br /><br />Example: My Life With Master, Dread (the jenga game), grey ranks, the mountain witch, the shab al-hiri roach, etcRPGPundithttps://www.blogger.com/profile/17267330191433119298noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-51391473724720003452015-11-09T10:32:42.739-03:002015-11-09T10:32:42.739-03:00Maybe it because I have not been following your ex...Maybe it because I have not been following your exploits over the last 10 years, but what games do you consider "story games"? I have my definition, but I think it is different than yours. Or different enough to cause me confusion anyway.<br />What are some examples?Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-28933086646783825202015-11-08T06:42:08.684-03:002015-11-08T06:42:08.684-03:00I'm not very familiar with 13th Age, but from ...I'm not very familiar with 13th Age, but from what I understand it is not actually a clone of 4e; it's borrowed some ideas, but it is less similar to 4e than Pathfinder is to 3e.RPGPundithttps://www.blogger.com/profile/17267330191433119298noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-46017218055599914332015-11-08T04:37:28.266-03:002015-11-08T04:37:28.266-03:00Well, I don't think it was designed with the i...Well, I don't think it was designed with the intent of ever outselling D&D or Pathfinder in mind...<br /><br />Btw, as for the legacy of D&D4, you might want to check 13th Age by Pelgrane Press. From what I hear, it's a D&D4 neoclone (or at least a D&D clone with heavy D&D4 influence) and there's apparently a Glorantha adaptation upcoming.Kyorouhttps://www.blogger.com/profile/03039756343930755030noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-85144285811469644002015-11-07T18:10:38.212-03:002015-11-07T18:10:38.212-03:00As a person who plays World of Darkness I will say...As a person who plays World of Darkness I will say this. I have never meet a group that love the smell of their own farts as much as the White Wolf community. Seriously world of darkness players have a problem and need their egos check. It is their attitude that makes the game worst. That and hiring freelancers that want to shove neo progress idealogy down the reader's throat.Snowman0147https://www.blogger.com/profile/04811245101715889991noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-38608768673883006662015-11-07T17:29:10.376-03:002015-11-07T17:29:10.376-03:00And even then, they're not very successful.And even then, they're not very successful.RPGPundithttps://www.blogger.com/profile/17267330191433119298noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-5690129962236988552015-11-07T17:28:59.407-03:002015-11-07T17:28:59.407-03:00Yup. AW and DW are the most successful thing to co...Yup. AW and DW are the most successful thing to come out of the Storygames movement, and they did it by betraying everything they stood for. RPGPundithttps://www.blogger.com/profile/17267330191433119298noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-60685719234382974592015-11-07T12:28:43.675-03:002015-11-07T12:28:43.675-03:00All true. I'm perfectly fine with people enjoy...All true. I'm perfectly fine with people enjoying whatever they want, but that shitty attitude tended to get pretty annoying at times.<br /><br />Interestingly, I've experienced the same elitist stance from fans of two notable none-"indie" games: Das Schwarze Auge/The Dark Eye and World of Darkness.<br /><br />And yes, now that you mention it, I was referring to Dungeon World and kind of assuming AW is similar, just with more hip "indie" jargon and edginess.RPGberichthttps://www.blogger.com/profile/18014236522399470293noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-11207019590289014382015-11-07T11:23:38.897-03:002015-11-07T11:23:38.897-03:00Some people do experience a shitty feeling of supe...Some people do experience a shitty feeling of superiority by enjoying (or by pretending to enjoy) non-traditional stuff, be it in litterature, music, or any other medium.<br /><br />Btw, I think you were actually referring to Dungeon World, which is an AW mod emulating old-school play.Kyorouhttps://www.blogger.com/profile/03039756343930755030noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-82245197202543196652015-11-07T08:22:57.810-03:002015-11-07T08:22:57.810-03:00Unfortunately a significant portion of people &quo...Unfortunately a significant portion of people "playing" Forgy games take on the shitty attitude of those games' designers.<br /><br />Also, AW seems to be mostly about emulating old school play without losing "indie" hipster cred. AFAIK it's technically a perfectly traditional RPG.RPGberichthttps://www.blogger.com/profile/18014236522399470293noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-6162036923511455072015-11-07T03:59:11.502-03:002015-11-07T03:59:11.502-03:00I don't know if you count as a story/indie gam...I don't know if you count as a story/indie game but Apocalypse World seems to be going strong. Not my kind of system but some people do play it and there's a boatload of AW-based games out there (also, I they will use it to power the next edition of Kult).<br /><br />For me, the problem with storygames has more to do with the attitude of some indie game designers than with the games themselves, which some people seem to genuinely enjoy.Kyorouhttps://www.blogger.com/profile/03039756343930755030noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-16477487671318433992015-11-07T02:13:02.399-03:002015-11-07T02:13:02.399-03:00Its pretty straightforward: they hijacked the word...Its pretty straightforward: they hijacked the word.RPGPundithttps://www.blogger.com/profile/17267330191433119298noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-48187560602619376832015-11-07T02:04:24.062-03:002015-11-07T02:04:24.062-03:00I never did understand how the word "indie&qu...I never did understand how the word "indie" came to mean "storygame". And I'm not even dissing storygames right now, I'm just saying that to my mind, being "indie" is about self-contained production methodology and funding (i.e. the lack thereof), not about mechanical or narrative approaches. Maybe someone can enlighten me?Anonymoushttps://www.blogger.com/profile/14629421075149481893noreply@blogger.com