Today's famous pipe smoker chased a whale; was involved with the shooting of a fawn, but he was perhaps most famous for having something to do with the murder of mockingbirds; apparently the guy had issues with the animal kingdom:
In addition to being a suspicious character in PETA's opinion, Gregory Peck was a pipe smoker. But he was also a beloved (and often parodied) actor of some really classic films you were probably forced to watch as a kid at some point in your life even though it was far more boring than Star Wars.
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Saturday, 8 March 2014
Friday, 7 March 2014
Lords of Olympus Q&A Update
Today we have another question from a Lords of Olympus fan, a technical one but I'm glad to try to help with those too.
So here's the Question:
"I need some clarification: the duration of the ward is the duration of the illusion once triggered or the duration of the ward itself as a waiting spell?"
To clarify for those of you who have not yet bought Lords of Olympus (and if not, why haven't you?!), what our erstwhile questioneer is asking about relates to the Glamour power. It is one of several minor powers (including Artificing, Enchantment, Elementalism, and Ineffable Names) which a Player Character (portraying one of the children of the Olympian gods) can have access too. These are the lower-cost powers, not as impressive as powers only the gods have, but still useful in many circumstances.
In the case of Glamour, it is the power of creating illusions; in the most general sense. The user can manipulate light, darkness, sound, the appearance of an object or individual, complex illusions that weave light and sound to create a phantasm, invisibility, and finally the detail that is the subject of the question: the Glamour Ward.
The Glamour Ward can "store" an illusion of the previous types, which can then be put into a place or object, and will be triggered only in the event of a certain action taking place.
The question posed to us is whether the "duration" listed for the ward is for how long the illusion will last or for how long the ward will last before its not usable.
Answer: Its for how long the illusion will last. The ward will stay in place awaiting its trigger, for however long it takes, and then activate and be spent when the duration is done after activation. Barring any outside interference (the alteration of that universe's magical laws, some greater power annulling the ward, etc.) the ward can last indefinitely if it is not triggered.
If you have a question of any kind about Lords of Olympus, please feel free to post your questions to this thread on theRPGsite, and you will receive your answers posted on this blog (and the thread) within a week (emergencies excluded).
RPGPundit
Currently Smoking: Brigham Anniversary + Image Latakia
So here's the Question:
"I need some clarification: the duration of the ward is the duration of the illusion once triggered or the duration of the ward itself as a waiting spell?"
To clarify for those of you who have not yet bought Lords of Olympus (and if not, why haven't you?!), what our erstwhile questioneer is asking about relates to the Glamour power. It is one of several minor powers (including Artificing, Enchantment, Elementalism, and Ineffable Names) which a Player Character (portraying one of the children of the Olympian gods) can have access too. These are the lower-cost powers, not as impressive as powers only the gods have, but still useful in many circumstances.
In the case of Glamour, it is the power of creating illusions; in the most general sense. The user can manipulate light, darkness, sound, the appearance of an object or individual, complex illusions that weave light and sound to create a phantasm, invisibility, and finally the detail that is the subject of the question: the Glamour Ward.
The Glamour Ward can "store" an illusion of the previous types, which can then be put into a place or object, and will be triggered only in the event of a certain action taking place.
The question posed to us is whether the "duration" listed for the ward is for how long the illusion will last or for how long the ward will last before its not usable.
Answer: Its for how long the illusion will last. The ward will stay in place awaiting its trigger, for however long it takes, and then activate and be spent when the duration is done after activation. Barring any outside interference (the alteration of that universe's magical laws, some greater power annulling the ward, etc.) the ward can last indefinitely if it is not triggered.
If you have a question of any kind about Lords of Olympus, please feel free to post your questions to this thread on theRPGsite, and you will receive your answers posted on this blog (and the thread) within a week (emergencies excluded).
RPGPundit
Currently Smoking: Brigham Anniversary + Image Latakia
Thursday, 6 March 2014
How Complicated is DCC?
So I had recently reposted, to theRPGsite, the review I did of the Dungeon Crawl Classics RPG. At the time of writing the review I had not yet played the game; but I had prophetically stated that I had no doubt I would. Since that time these past 9 months or so we've been running an English-language DCC game that has been very successful, and that frequent readers get some updates about.
I've heard some people comment, both in these recent conversations and in general, that DCC is very "Complicated". But I have to say that if anything, from the time of my original review to now, my opinion after actually playing is that the game is far less complicated than I expected. The various mechanics present in DCC but absent in regular D&D (eg. spell checks, criticals, fumbles, a few other things) do not excessively slow down play. The funny dice (ie. d5, d7, d14, d16, d24) are actually much less intrusive or even essential than they appear.
The two most typical complaints I've seen have been about needing to get the dice, and about having to look up tables. I would respond by saying that technically, you could play DCC without the fancy dice; I know this because I ran DCC for several sessions before I got my special gamescience dice and about 95% of the time there was no significant disruption. When there was some situation that demanded a non-standard-D&D die, there were many possible quick fixes.
As for tables, this is perhaps slightly more legitimate, but really there are only a few tables one looks up more often than in D&D. I mean first of all, let's be honest here: I'm also running Lamentations of the Flame Princess, and I have to pause to look up stuff there too (mostly spell info my players were too lazy to write down). The same goes for standard D&D, the same goes for most games. Unless you're playing some utterly insanely-ultralight game, there will be times you have to stop and look up shit in the books.
It may be a little more frequent than in D&D, but its not a terrible lot; at least not if your players have access to the tables for their own spells.
But if this still doesn't convince you, I have another answer for you: There's an app for that. The Crawler's Companion is an absolutely awesome, free resource, that you can put into a laptop, tablet, and I don't know what else, that revolutionizes game play.
It has a dice roller, a really great one, so you don't need to worry about the "funky dice" anymore.
It has all the spell lists. It can roll for you, or you can do the roll and look up the results.
It has all the crit charts, it has the fumbles, it has deity disapproval, it has corruption; all of them available to be rolled or in lookup mode.
And it has quick rules-references.
So even without this app, I think there was little cause for the kind of alarmism we hear about how "complicated" DCC is. I think that almost anyone making such a claim hasn't actually played it.
But if you have the Crawler's Companion; your game will run faster than it would with any other edition of D&D. Its that simple.
RPGPundit
Currently Smoking: Lorenzetti Poker + H&H's Beverwyck
I've heard some people comment, both in these recent conversations and in general, that DCC is very "Complicated". But I have to say that if anything, from the time of my original review to now, my opinion after actually playing is that the game is far less complicated than I expected. The various mechanics present in DCC but absent in regular D&D (eg. spell checks, criticals, fumbles, a few other things) do not excessively slow down play. The funny dice (ie. d5, d7, d14, d16, d24) are actually much less intrusive or even essential than they appear.
The two most typical complaints I've seen have been about needing to get the dice, and about having to look up tables. I would respond by saying that technically, you could play DCC without the fancy dice; I know this because I ran DCC for several sessions before I got my special gamescience dice and about 95% of the time there was no significant disruption. When there was some situation that demanded a non-standard-D&D die, there were many possible quick fixes.
As for tables, this is perhaps slightly more legitimate, but really there are only a few tables one looks up more often than in D&D. I mean first of all, let's be honest here: I'm also running Lamentations of the Flame Princess, and I have to pause to look up stuff there too (mostly spell info my players were too lazy to write down). The same goes for standard D&D, the same goes for most games. Unless you're playing some utterly insanely-ultralight game, there will be times you have to stop and look up shit in the books.
It may be a little more frequent than in D&D, but its not a terrible lot; at least not if your players have access to the tables for their own spells.
But if this still doesn't convince you, I have another answer for you: There's an app for that. The Crawler's Companion is an absolutely awesome, free resource, that you can put into a laptop, tablet, and I don't know what else, that revolutionizes game play.
It has a dice roller, a really great one, so you don't need to worry about the "funky dice" anymore.
It has all the spell lists. It can roll for you, or you can do the roll and look up the results.
It has all the crit charts, it has the fumbles, it has deity disapproval, it has corruption; all of them available to be rolled or in lookup mode.
And it has quick rules-references.
So even without this app, I think there was little cause for the kind of alarmism we hear about how "complicated" DCC is. I think that almost anyone making such a claim hasn't actually played it.
But if you have the Crawler's Companion; your game will run faster than it would with any other edition of D&D. Its that simple.
RPGPundit
Currently Smoking: Lorenzetti Poker + H&H's Beverwyck
Wednesday, 5 March 2014
The Persecution of Ezra Levant and the Clash For Civilization
This is a video of noted Canadian conservative journalist Ezra Levant getting a Danish Free Press Society award for Free Speech. He spent three years being "investigated" by the Alberta "Human Rights" Commission for having been one of the only Canadian journalists to dare to print the 'Mohammed Cartoons' when that controversy arose. The people who made the complaints against him have included a radical Muslim cleric who once stated that the murder of any Jew above the age of 13 was an acceptable target for jihad. Yet somehow, Levant publishing cartoons is the real peril to Canadian social fabric.
I hadn't been intending to a political post today; but when I saw this I couldn't not post it. For full disclosure: I went to school with Levant, we were only a couple of years apart and attended at the same time, so I've known about him for a very long time now (he was a controversial conservative loudmouth even then). And really, you can kind of tell we both got the same education. He's quite a lot more conservative than me, I'm pretty sure he had me down in the "liberal douchebag" camp (and to be fair I was more liberal when I was younger than I am now), but we absolutely share in every respect our value for free speech. Plus, even if you don't decide to view the whole 35 minute speech (a very good speech, though Levant always was long-winded), catch the last 5 or so, and tell me this isn't the same rhetorical training as the Pundit?
The issue for Levant is more important; same fight, but on a bigger scale now that he's a national figure in Canada. And as he rightly pointed out, its a fight the West can't afford to lose; what I'd add is that it is NOT a fight between the West and "the rest", it is not that Muslim extremists or any other groups have tricked us into surrendering our free speech; it is a fight between the West (that is to say, western civilization) and significant numbers of people in it who have chosen to abandon western values (usually by having been manipulated by small groups of cynical self-hating westerners that want to tear down our own civilization to replace it by some fantasyland of their own devising with varying degrees of brutality and autocracy). This isn't a "clash of civilizations", its a clash FOR civilization; happening entirely within.
As for Levant, as we speak he's fighting in court again, this time for daring to cover a case of the persecution of another writer on free speech charges at a falsely-called "human rights" tribunal. That's Canada for you.
RPGPundit
Currently Smoking: Lorenzetti quiete + Gawith's Squadron Leader
I hadn't been intending to a political post today; but when I saw this I couldn't not post it. For full disclosure: I went to school with Levant, we were only a couple of years apart and attended at the same time, so I've known about him for a very long time now (he was a controversial conservative loudmouth even then). And really, you can kind of tell we both got the same education. He's quite a lot more conservative than me, I'm pretty sure he had me down in the "liberal douchebag" camp (and to be fair I was more liberal when I was younger than I am now), but we absolutely share in every respect our value for free speech. Plus, even if you don't decide to view the whole 35 minute speech (a very good speech, though Levant always was long-winded), catch the last 5 or so, and tell me this isn't the same rhetorical training as the Pundit?
The issue for Levant is more important; same fight, but on a bigger scale now that he's a national figure in Canada. And as he rightly pointed out, its a fight the West can't afford to lose; what I'd add is that it is NOT a fight between the West and "the rest", it is not that Muslim extremists or any other groups have tricked us into surrendering our free speech; it is a fight between the West (that is to say, western civilization) and significant numbers of people in it who have chosen to abandon western values (usually by having been manipulated by small groups of cynical self-hating westerners that want to tear down our own civilization to replace it by some fantasyland of their own devising with varying degrees of brutality and autocracy). This isn't a "clash of civilizations", its a clash FOR civilization; happening entirely within.
As for Levant, as we speak he's fighting in court again, this time for daring to cover a case of the persecution of another writer on free speech charges at a falsely-called "human rights" tribunal. That's Canada for you.
RPGPundit
Currently Smoking: Lorenzetti quiete + Gawith's Squadron Leader
Tuesday, 4 March 2014
Back to the Cave: Failed Prophecies of the Environmentalist Extremists
I was going to post this as a comment in yesterday’s classic rant, but I think it deserves an entry of its own:
The thing is, there is climate change happening, and it is almost certainly man-made, and it almost certainly will have repercussions, and these repercussions will need to be dealt with. But the fucking stupid thing is when people take certain ecological activists (who are increasingly being proven wrong, by the way) as being Irrefutable Prophets, and then try to push extreme and radical agendas based on their warnings of doom.
This only leads to most people either becoming actively opposed to the whole notion of doing things about climate change, conservationism etc because they see it as a threat(which indeed, if people like the ones in my article were allowed to set policy, it certainly WOULD be a threat to most people’s lives), or become hopeless and apathetic, not bothering to do anything because “those ‘scientists’ said that in 2 years 89% of all the world’s species will die, so what does it matter if I waste electricity.. its too late anyways”
They’re doing more harm than good on every level. And they’ve been wrong over and over again; its not that the science is wrong, about there being climate change, but the predictions made by these eco-radicals have been consistently wrong. Let’s look at a few:
In 1995, Ross Gelbspan predicted that by 2010 there would be 200 million “Climate refugees”, forces to abandon their homes due to global warming.
About 10 years later, the UN made a slightly less extreme claim of 50 million climate refugees by 2010, and then when that prediction didn’t come true they tried to erase the evidence that they’d ever made it.
Back in 1997, Al Gore predicted (with his usual smugness) that there would be a massive increase of storm activity and more severe winds from “El Nino” which was going out of control because of climate change. He was wrong. The El Nino of 97/98 turned out to be the strongest to date.
In 1999, you might recall that Ove Hoegh-Guldberg of Queensland University claimed that due to global warming the Great Barrier Reef would die within as short a time as a few months! He repeated the claim in 2006, and then again in 2007, each time stating that it could be as little as a few months before the reef died. In fact, the Global Coral Reef Monitoring Network has stated that global warming has done no damage to the reef, and its still very much alive in 2012.
In 2000, british environmentalist Dr. David Viners claimed that by 2010 English schoolchildren “aren’t going to know what snow is” firsthand as subzero winter snows would cease in the UK. The last few years have in fact produce bitterly cold winters in the UK and most of europe, with plenty of snow.
In his Inconvenient Truth, Al Gore claimed that within the next decade from the film there would be a huge increase in hurricane activity. While its true that there have been changes to hurricane activity in the last few years, including some strong hurricanes, there has been no actual increase in the overall volume of hurricane activity. Overall global hurricane energy is actually at its lowest level since the 1970s.
In 2004 the WWF (world wildlife fund) claimed that by 2012 polar bears would have ceased to reproduce in the Hudson Bay area. That hasn’t happened, they’re still going at it up there.
In 2007 professional climate alarmist David Jones claimed that Australia was doomed to permanent drought and that every single Australian city was about to run out of water, and that the Murray-Darling basin (Australia’s largest irrigation system) would go dry in a matter of years; Tim Flannery repeated the claim stating that Adelaide would be completely out of water by 2009, and that Perth would have to be completely abandoned very shortly. As of last year, not a single major Australian city is in any danger of running out of water, there were ample floods in 2011, and the basin is operating at about 87% capacity.
In april 2008, Canadian climate-activists (including Dr. David Barber, and quoted by famous Professional Climate Activist David Suzuki) claimed that that same summer the North Pole would completely melt. In fact, in 2008 the arctic ice cover increased somewhat since 2007. When it proved not to happen, Barber amended his prediction to state that the north pole would be ice-free by no later than 2014. While it is incontrovertibly true that climate change has affected the ice of the north pole, there hasn’t been a single ice-free year in the north pole between then and now and it seems extremely unlikely that there will be this year or next.
An innumerable legion of climate change lobbyists have claimed that “this year will be the hottest year on record” in 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, and 2012. They have been wrong every time, as the current record for global temperature continues to be held by 1998.
So again, I don’t think Climate Change is a “myth”; I do think its absolutely being hijacked (and ironically leading to a public rejection of the very notion) by a group of radicals with a Back to the Cave agenda of fake “sustainability” who have no qualms whatsoever about masking their ridiculous and very unscientific predictions in the respectable facade of science in order to try to get their agendas through, in the effort to sabotage the notion that we can look at things rationally and apply solutions that involve innovation and scientific/technological development to dealing with the difficulties of climate change, rather than carbon-footprint ponzi-schemes and repressive social engineering.
RPGPundit
Currently Smoking: Ben Wade Canadian + Image latakia
(originally posted January 18, 2013; on the old blog)
Monday, 3 March 2014
Cracked Monday
Today, for the first time in a while, I return "Cracked Monday" to actually have a Cracked article; just because I think its very cool and relatable to RPG stuff.
In fact, I've actually used one of these 7 Mind-blowing secret structures in an RPG campaign; the failed "New York Pneumatic Tube Subway" had been all but forgotten by the 1940s, and in my ICONS campaign, the Mystery Men (my PCs' team) discovered it and decided to use it as their new HQ (particularly since it was conveniently close to City Hall).
So yeah, check out the article!
RPGPundit
Currently Smoking: Ashton Old Church Rhodesian + Rattray's Marlin Flake
In fact, I've actually used one of these 7 Mind-blowing secret structures in an RPG campaign; the failed "New York Pneumatic Tube Subway" had been all but forgotten by the 1940s, and in my ICONS campaign, the Mystery Men (my PCs' team) discovered it and decided to use it as their new HQ (particularly since it was conveniently close to City Hall).
So yeah, check out the article!
RPGPundit
Currently Smoking: Ashton Old Church Rhodesian + Rattray's Marlin Flake
Sunday, 2 March 2014
Golden Age Campaign Update
Yesterday we played again; the campaign (which started in game terms in mid-1938) has now reached mid-1943; which means that we've played through 5 years of game time; this has taken about 3 years or so of real time, if I'm recalling correctly. Its been roughly 75 sessions, more or less. The characters have become quite developed; some players have joined, a few have left. The campaign has become very rich and familiar. Its the kind of thing I love about long campaigns.
Anyways, in this session the player characters teamed up with Dr. Mid-nite (a standard NPC, as he's the only current NPC member of the group's team, the Mystery Men), Wildcat, and Captain Triumph (one of the few new heroes of 1943, as the boom in masked men steeply dropped after the U.S. entered the war).
They faced off against a villain known as the Yellow Wasp:
This is a real golden-age villain, and in the original version he's a pretty racist type of figure (in fact, DC has retroactively renamed him the "Golden Wasp", and later "Killer Wasp" to try to remove the anti-Japanese connection).
In my own campaign I made him a little more sophisticated: a Japanese entomologist who used his knowledge to take control of wasps and make them more venomous, then using them to assassinate important individuals in the U.S. war effort. He was shown as an evil mad scientist rather than just evil because he was Japanese.
Anyways, the adventure was quite a lot of fun, and left the PCs considering that the Mystery Men might need to try to recruit some new members (including the two players whose characters have yet to join the team).
This session also mentioned the first appearance of the Devil's Brigade, which in the game was presented as a team akin to the Suicide Squad: an elite team of special forces sent to the most dangerous and impossible tasks. Which they pretty much were, with the notable exception that unlike the Suicide Squad, the Devil's Brigade actually existed.
That's your history lesson for the day.
RPGPundit
Currently Smoking: Lorenzetti Solitario Horn + Gawith's Navy Flake
Anyways, in this session the player characters teamed up with Dr. Mid-nite (a standard NPC, as he's the only current NPC member of the group's team, the Mystery Men), Wildcat, and Captain Triumph (one of the few new heroes of 1943, as the boom in masked men steeply dropped after the U.S. entered the war).
They faced off against a villain known as the Yellow Wasp:
This is a real golden-age villain, and in the original version he's a pretty racist type of figure (in fact, DC has retroactively renamed him the "Golden Wasp", and later "Killer Wasp" to try to remove the anti-Japanese connection).
In my own campaign I made him a little more sophisticated: a Japanese entomologist who used his knowledge to take control of wasps and make them more venomous, then using them to assassinate important individuals in the U.S. war effort. He was shown as an evil mad scientist rather than just evil because he was Japanese.
Anyways, the adventure was quite a lot of fun, and left the PCs considering that the Mystery Men might need to try to recruit some new members (including the two players whose characters have yet to join the team).
This session also mentioned the first appearance of the Devil's Brigade, which in the game was presented as a team akin to the Suicide Squad: an elite team of special forces sent to the most dangerous and impossible tasks. Which they pretty much were, with the notable exception that unlike the Suicide Squad, the Devil's Brigade actually existed.
That's your history lesson for the day.
RPGPundit
Currently Smoking: Lorenzetti Solitario Horn + Gawith's Navy Flake
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