tag:blogger.com,1999:blog-2600947515654238699.post2831488386840829557..comments2024-03-09T19:23:22.482-03:00Comments on The RPGPundit: Classic Rant: "Only Players Roll" Is Precisely the OPPOSITE of 'Good Design'RPGPundithttp://www.blogger.com/profile/17267330191433119298noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-2600947515654238699.post-45318123279732787322017-03-28T17:18:45.991-04:002017-03-28T17:18:45.991-04:00The new Star Wars game by FFG is like this, we pla...The new Star Wars game by FFG is like this, we played it a bit. The players make a dice pool for each roll with positive dice representing attributes and skills and negative dice representing difficulty and obstacles. They roll all the dice, compare the results, and get an outcome. The DM doesn't roll or set target numbers aside from the difficulty dice in the pool.The Old Dragoonhttps://www.blogger.com/profile/11678101592407276732noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-86578806132345660872017-03-28T17:17:19.109-04:002017-03-28T17:17:19.109-04:00For years I toyed with having the PCs not know the...For years I toyed with having the PCs not know their precise HP. Having the PCs not roll any dice is an experiment I'd like to try. In fact, have their character sheets be more like a description of their character and their abilities with no game mechanics.<br />Now, it'd be heavy lifting for the GM, but it would be more immersive to the player to never have to calculate a THACO or worry about damage bonuses, the DM knows all of that and factors it in. The players would have to have a LOT of trust in their DM, though...The Old Dragoonhttps://www.blogger.com/profile/11678101592407276732noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-41269466489674317992017-03-28T15:04:04.197-04:002017-03-28T15:04:04.197-04:00The most popular system is something called Apocal...The most popular system is something called Apocalypse World or Apocalypse World Engine. It must be free to use those rules and advertise your game as ________ World because RPG designers do it all the time. <br />Venger Satanishttps://www.blogger.com/profile/04447932700800930510noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-39610322605259822052017-03-28T15:01:20.517-04:002017-03-28T15:01:20.517-04:00From what I've heard, that's the way Dan H...From what I've heard, that's the way Dan Harmon played D&D when he was young - the GM rolled all the dice. It's better for TV because having players roll some dice would break the flow. <br /><br />For what it's worth (and it's worth a lot), I agree with RPGpundit. Having players roll all the dice is antithetical to an immersive roleplaying experience.<br />Venger Satanishttps://www.blogger.com/profile/04447932700800930510noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-90931638835997970122017-03-28T14:57:51.443-04:002017-03-28T14:57:51.443-04:00Better a White Wolf cultist than a... git!
Better a White Wolf cultist than a... git!<br />Venger Satanishttps://www.blogger.com/profile/04447932700800930510noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-87626531144043629832017-03-23T22:55:24.804-03:002017-03-23T22:55:24.804-03:00There's several now. ICONS was one, though wh...There's several now. ICONS was one, though when I ran ICONS obviously that didn't happen.RPGPundithttps://www.blogger.com/profile/17267330191433119298noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-23792729074432332732017-03-23T20:05:29.868-03:002017-03-23T20:05:29.868-03:00Symbaorum, Cypher SystemSymbaorum, Cypher SystemGary Fhttps://www.blogger.com/profile/17908206934819308524noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-4129619013566049462017-03-23T18:45:43.651-03:002017-03-23T18:45:43.651-03:00We played for many years where I as a DM rolled D2...We played for many years where I as a DM rolled D20s and percentiles for success, and the players rolled nothing but damage. It was fantastic. I cannot imagine the shoe being on the other foot, but it would certainly allow me as a DM to focus less on number-crunching and more on running the adventure, telling the story and making shit up on the fly.Daniel D. Foxhttps://www.blogger.com/profile/14078996660419628724noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-50088269034115451162017-03-23T17:31:10.237-03:002017-03-23T17:31:10.237-03:00I don't even know what to make of this. What g...I don't even know what to make of this. What games are we talking about? Why would it be good that the GM never gets to roll? Gaming is going in some strange directions.Unknownhttps://www.blogger.com/profile/08151296075072658920noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-68971984086720426482017-03-23T16:42:43.960-03:002017-03-23T16:42:43.960-03:00In the show Community they played AD&D in two ...In the show Community they played AD&D in two episodes. In those episodes the DM rolled all the die, players never touched them. Apparently that was some kind of variant of the rules I'd never heard of? Anyway that would seem to help immersion far more than never having the DM touch the die.Ruprechthttps://www.blogger.com/profile/00139664977453444000noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-34387942161287156582017-03-23T15:55:44.937-03:002017-03-23T15:55:44.937-03:00When I played as a wee lad, we never got to touch ...When I played as a wee lad, we never got to touch the dice after initial character roll-up. We never really knew our "stats", nor the mechanics behind the game. It just flowed. Anything seemed possible because we had no idea what the DM had pre-determined and what was a game mechanic. Furthermore, a "magic sword" was just magic if you had no idea if it hit 5% more often or only on Tuesdays.<br /><br />It was awesome.squeenhttps://www.blogger.com/profile/15975523149573452984noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-55107941005091589012017-03-23T05:05:33.471-03:002017-03-23T05:05:33.471-03:00Thre's no difference in therms of immersion be...Thre's no difference in therms of immersion between "players and GM roll dice" and "only players roll dice". If you want optimal immersion, quit playing rpgs and join an amateur theatre troupe or something. Rpgs are tabletop games, not improv.<br />The Pundit is against it because people wanting to change anything about rpgs must obviously be part of a storygamey plot (or is it Feminist ?) and he ends up sounding like a White Wolf cultist.Kyorouhttps://www.blogger.com/profile/03039756343930755030noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-65798624785706185872017-03-22T21:06:49.971-03:002017-03-22T21:06:49.971-03:00You seem to have missed the entire point that the ...You seem to have missed the entire point that the more a player is focused on dice, the less he is immersed in the game world. Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-22119533836734674232017-03-22T21:05:44.457-03:002017-03-22T21:05:44.457-03:00I agree. No matter how much fun it can be to roll ...I agree. No matter how much fun it can be to roll dice, it snaps you right out of the game world. It's why the last Marvel super hero game was so awful: the entire game is about choosing dice, justifying rolling dice, discarding dice, comparing dice, etc. in the place of playing a role. And yet they tried to pretend it's somehow immersive in a comic book world. Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-86741636391664236442017-03-22T20:14:46.618-03:002017-03-22T20:14:46.618-03:00Is this a troll article, or do you just make this ...Is this a troll article, or do you just make this crap up. What on earth does rolling dice have to do with immersion, or story, or bias or anything. If it is a GM-diceless-system then it is just a system. Story and immersion come from the people, the story and the plot. I really enjoy AWE, as a GM I find it frees me from the intrusion of rolling dice and trying to justify a stupid radical random result. And as I am creatively making stuff up in response to the players actions, I find it reflects the game play much more immediately and intimately.Flynnkdhttps://www.blogger.com/profile/11478924902458737743noreply@blogger.com