tag:blogger.com,1999:blog-2600947515654238699.post3715342911278898174..comments2024-03-09T19:23:22.482-03:00Comments on The RPGPundit: 10th Anniversary Classic Rant: More On RealismRPGPundithttp://www.blogger.com/profile/17267330191433119298noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2600947515654238699.post-90532189529042679792015-04-05T14:38:15.253-04:002015-04-05T14:38:15.253-04:00I like the guys who watch Rambo-type movies and tr...I like the guys who watch Rambo-type movies and try to defend them as "possible" and "realistic" if you know the right martial arts and weapons skills. Those guys are hilarious. And usually out of shape, never been in the armed forces or law enforcement, never been in a fight, but know everything from reading comic books, RPGs, and video games.Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-48974429359034910712015-04-05T10:13:49.460-04:002015-04-05T10:13:49.460-04:00And again I'll point out: Expertise, real or i...And again I'll point out: Expertise, real or imagined, in how "real" things work is relatively irrelevant to a game. Good knowledge of the genre, its tropes and general "feel", is far more important. A well-designed game caters to the players' expectations about the genre and builds around them, regardless of "reality". The best games emulate a genre to the hilt; poorly-designed games fail to emulate their respective genres (and by the way, "D&D" is its own genre).Omer Golan-Joelhttps://www.blogger.com/profile/09242085820257230639noreply@blogger.com