tag:blogger.com,1999:blog-2600947515654238699.post5309958888152347894..comments2024-03-09T19:23:22.482-03:00Comments on The RPGPundit: Old 'Angus' Edwards Sure Regrets That Night With FlossyRPGPundithttp://www.blogger.com/profile/17267330191433119298noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2600947515654238699.post-85449441398312551042015-01-17T12:02:15.986-03:002015-01-17T12:02:15.986-03:00Gotta love those undergrad papers that throw in a ...Gotta love those undergrad papers that throw in a lot of big words to try to fool the reader into thinking something profound is being said when in actuality it's merely to obfuscate the lack of anything to say. Otherwise one would be clear and concise to get one's point across.Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-55642079785215144742015-01-15T21:53:11.284-03:002015-01-15T21:53:11.284-03:00Is there a cliff-notes version of that essay?
I ...Is there a cliff-notes version of that essay? <br /><br />I couldn't get past the first paragraph before my eyes glazed.n8mcdhttps://www.blogger.com/profile/03595908467212326227noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-23748295932061965132015-01-15T19:23:33.379-03:002015-01-15T19:23:33.379-03:00It means:
"collective-story creation"/&q...It means:<br />"collective-story creation"/"rather than virtual world": the setting doesn't actually exist, it's just a backdrop to tell a story on. And the story gets told by everyone: all the players get an equal process in making up the story as they go along (through storygaming mechanics that often can change the world willy-nilly, including retroactively, for the good of the story).<br /><br />Deprotagonized GM: The GM is not god. He has no great power. He's like a monopoly banker; all he does is govern how to resolve the rules, which he CANNOT CHANGE. The Game Designer is the genius, not the GM; everyone knows GMs can't be trusted to run their own game. Also, the GM normally can't say "no" to the players. Especially if they have "story points" or whatever; at most he has to "say yes or roll the dice", he can't just say "no".<br /><br />"Addressing a theme": Ron Edwards thinks that "story" is defined as a series of events that address a theme. Which is one of the most dumbfuck ways to define 'story' ever, but there you go. I think it was mainly a strategic decision, in response to the 'three act railroad' idea that White Wolf had for its understanding of story.RPGPundithttps://www.blogger.com/profile/17267330191433119298noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-73966096746497369072015-01-15T19:07:52.978-03:002015-01-15T19:07:52.978-03:00I got a page or two into it, realized none of it m...I got a page or two into it, realized none of it made any sense to me, further realized that (even more importantly) I don't CARE! I don't care about Ron Edwards, 8+ year old threads on a forum I don't read anyway, or who's trying to get credit for starting the OSR. I've got blog posts to write, minis to paint, and a real life! This crap can kindly get flushed. David The Archmagehttps://www.blogger.com/profile/11649391406526258069noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-25972542944129509222015-01-15T18:59:39.043-03:002015-01-15T18:59:39.043-03:00I don't know David. I've been reading thro...I don't know David. I've been reading through the linked thread and it clearly means something to everyone over there but I'm completely in the weeds on it. Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-88604848077559291202015-01-15T18:53:58.737-03:002015-01-15T18:53:58.737-03:00Nothing? Nothing? David The Archmagehttps://www.blogger.com/profile/11649391406526258069noreply@blogger.comtag:blogger.com,1999:blog-2600947515654238699.post-37663326561767571902015-01-15T18:42:07.129-03:002015-01-15T18:42:07.129-03:00"collective-story creation with a deprotagoni..."collective-story creation with a deprotagonized GM and focus on addressing a theme rather than creating a virtual world" <br /><br />What the heck does that even mean?Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.com