"Real Magick" in RPGs: Chaos Magick
After
Aleister Crowley, probably the most significant shift in 20th century
western magick was the development of what can be called "chaos magick"
starting in the late 70s. I've talked a little about this before; they
were/are kind of magickal-hipsters who try to incorporate post-modern
ideas into magick, show general disdain for scripted ritual, and like to
mix "science" with their magick (or more aptly, butcher popular
scientific or mathematical theories about everything from quantum
mechanics to game theory to try to fit in with or justify their magical
world view).
At their worst, these are guys who go around trying
to invoke Superman by a free-form ritual of running around in a cape,
rather than, say, invoking Horus with a modified version of a 2000 year
old invocation. Many of them tend to believe that all magick is purely a
subjective, almost "artistic" thing, where you can make up just
anything and if you believe in it strongly enough it will work. That's
"magick as placebo", basically.
But there is one thing that has
to be said for them. Of all the groups of magicians, they're the ones
most likely to actually try to perform some kind of magick. Way more,
in fact, than the average Thelemite or old school ceremonial magician,
most of whom prefer to spend a lot of time reading about and talking
about magick rather than actually trying any. Unfortunately, the chaos
magicians only really have one form of magick that's popular with them
that they regularly use, which is "Sigil magick", and they usually do
that poorly. They have a great ratio of practice to bullshit but their
practice is a half-assed performance of a one-trick pony.
You
see, the reason why they actually do their one-trick magick act so much
is because its very easy to do; it doesn't require any great effort to
use sigil magick. And a chaos magician might explain it like this: you
pick some kind of intention, you summarize that intention as a phrase
(ie. "I will get the job"). Then from that phrase you reduce it to core
letters, some chaos magicians just take out repeated letters, others
take out vowels and repeated letters. For simplicity's sake let's
remove both; in our example you're thus left with "w l g t h j b". With
those remaining letters, you then try to draw them all together in a
kind of jumble, all connected to form one single drawing, and then you
can optionally abstract that drawing until the original letters aren't
even recognizable anymore.
Then you have to "charge" the sigil
somehow; there are several popular methods of doing this, from the very
vanilla version of just staring at the sigil intensely while repeating
your intention, to the more risque version of masturbating onto the
sigil while thinking about your intention. There are other ways too, of
varying degrees of weirdness.
After your sigil is "charged", you
put it away, and stop thinking about it. This is known to be an
important step, because you now want to let go of the attachments that
keep you worried about the issue and would block your Will's ability to
get stuff done, energetically.
And that's it. In theory, your desired change should come to pass.
The reason Sigil magick became so popular was threefold:
First,
because it takes very little actual work, no memorization, no ancient
languages, no kabbalistic correspondences, nothing strenuous.
Second,
because some people report a very high success rate with it. For those
people for whom it works, it works very well. Note that it does not in
fact work very well for everyone, or consistently, but when you're
looking for cheap low-labour-intensity magick, you go for whatever has
even a halfway-decent success rate.
Third, because it was
basically invented by Austin Osman Spare, a counterculture artist who
lived in the early half of the 20th century, that many chaos magicians
latched onto as promoting some kind of easygoing alternative to all the
pomp-and-circumstance (and hard work!) of Aleister Crowley's system of
magick. Long after Spare was dead, he was credited (because of sigil
magick) with being the "grandfather of chaos magick".
Now, sigil
magick does have its downsides. The chief among them is that in fact
it is not nearly as easy as the above explanation implies. You see, most
chaos magicians didn't actually read Spare or read about his history;
if they had they'd have known that he was in fact a student of Aleister
Crowley's, that he was largely concerned with the same issues of
personal transformation and transcendence, and that for him sigil magick
was a relatively minor part of a much larger body of work that had to
be taken on holistically. In Spare's "Book of Pleasure" (a
sanity-loss-inducing ramble of a book that presents a very
jumbled explanation of Spare's philosophy) Spare makes it clear that the
REAL goal of his magick is the achieving of what he called "Kia", the
state of non-duality, and the vast majority of his writing is not about
the sigil magick but about how to undertake a discipline of practice to
achieve that state.
And the reason why sigil magick doesn't
actually work as well as advertised is largely because most people do it
in a very half-assed way (drawing a sigil, metaphorically or literally
wanking over it, and then dropping the whole thing); when in fact the
efficacy of sigil magick depends on whether or not a magician is
engaging in a dedicated daily regimen of practice and spiritual
exercises to focus his concentration, and to achieve trance states. Its
not surprising that those chaos magicians that reported amazing success
with sigil magick were also those who were very serious in their
pursuit of magick; they usually failed, however, to report the
connection between being disciplined and doing sigils successfully; they
tended to say "its easy" either as a selling point to get people into
it or because they honestly didn't make the connection that maybe their
sigils were working so well because they were doing a bunch of other
shit at the same time, a routine of exercises in concentration and
trance-work that they took for granted but that 99% of the people
reading them did not and would not do, because it feels too much like
work.
In game terms, a chaos magician is most likely to be a
young hipster of some kind, into all kinds of fashionable theories (lots
of chaos magicians are very into psychedelics, counter-culture, cutting
edge science or pseudo-science, singularity predictions, AI, virtual
reality, UFOs and conspiracy theories, etc. etc.). They'll talk a lot about science, but almost invariably won't actually have any formal scientific training. Many of them tend to
be artistically, dramatically, or musically inclined, and see that as
part of their magick.
The average chaos magician tends to rankle
at anything smacking of formal ritual, magical orders, hierarchy,
authority, tradition, or at the idea of objective rather than subjective
archetypes. Many of them to the point that (as per my "superman"
example above) they try to incorporate pop culture into their magick
(usually with less-than-stellar results). Many of them will have
very... let's say "broad" definitions of magick, and of "success" in
their magick. They're the kind of guys that will try to convince you
that just thinking really hard is magick, or that playing Xbox for 12
hours straight while high on pot brownies is a transcendent experience. The problem
about half of them have with magick is that they don't really believe in
it; the other half's problem is that they DO actually believe in it and
suffer from serious doubts about their own lack of seriousness. In
both cases, chaos magicians have a tendency to completely freak out when
they get actual REAL results, because they just don't expect that sort
of shit to go down. A Chaos Magician NPC will be able to tell you all
about what's hip and new and what's out of style, and may be able to
show the PCs some tricks (mainly how to use sigils) but if they end up
facing some kind of spiritual entity that the chaos magician realizes is
not just explainable as a conversation with himself, or have an
experience of an altered state of reality or travel to a dimension that
is clearly not just a flight of fantasy, he'll probably go through a
serious spiritual meltdown.
They're not all bad, of course; I'm
describing the typical suspect above; and there are many more serious
people involved in it: The main proponents of the movement, people like
Peter J. Caroll or Jan Fries are very studious and regularly push the
frontiers of their own experiences and perspectives, and are often
highly critical of their own scene and the lack of seriousness some
people show. Others, like Alan Chapman, have recently begun to come to a
kind of revelation which might be the start of yet another new movement
in magick: they've decided that post-modernism and pop-culture in
magick is a dead end, and have instead tried to take some of the lessons
they learned from the best of chaos magick, but go back to the more
orthodox models and apply their practices to Thelemic or other
ceremonial magick structures. Chapman described how the initial appeal
of going from standard magick to chaos magick amounted to the question
"why ponce about in robes when I could be a stoned wanker"? That was
pretty much the sentiment of a large number of chaos magicians; but he
continues from there to say, "a few years later, however, and the
novelty was wearing off".
In particular, more and more chaos
magicians have recently got the feeling that there might be something
more to explore in magick than just making sigils to get stuff in the
material world, and have begun to think about how there might be
something to this whole "experiencing other levels of reality" or even
"self-transformation/transcendence" stuff after all.
RPGPundit
Currently Smoking: Lorenzetti Solitario Egg + Rattray's Accountant's Mix
(originally posted January 6, 2012, in the old blog)
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