Tuesday, 11 March 2014

DCC Campaign Update

The last adventure was a bit shorter than usual, as our youngest gamer was starting his school year the next morning.  But anyways, here are, very briefly, the things we learned, with varying degrees of surprise or the lack thereof, that:

-Astrology based on following the path of the floating islands in the sky is about as unreliable as most other methods of fortune telling.

-Some halfings have a vested interest in being nicknamed "binky".

-Indoor plumbing is one sophisticated comfort of living in Arkhome; or would be if it wasn't for the tentacles in the sink.

-The Halconlords appear to be planning to become the next major power in Arkhome on the basis of graffiti alone.

-Evil nightingales are total assholes.

-Nobles who post rewards for the rescue of their kidnapped child get flooded with annoying treasure-seekers.

-Bourgeois secretaries have little patience with absurd claims of allegedly psychic halflings.

-The Halconlords appear to actually be planning to become the next major power in Arkhome on the basis of kidnapping the children of the aristocracy.

-"Never split up the party" is apparently an ancient axiom, but one that this particular group of PCs has decided is just superstition.

-Most locally produced meat products, milk, and ink in Arkhome comes from the giant snail farms of the Tower of Snails.

-"Never split up the party even further to include various groups of one" is not actually an axiom, but if it was this particular PC group would shit all over that one too.

-While most young gender-fluid 3rd level wizards would consider it suicide to go into a dungeon totally by themselves, apparently at least one does not.

-The Halconlords are in fact planning to become the next major power in Arkhome by assaulting the turf of the feral halfling tribegang.  Queen Boo-boo does not look kindly on this, and halflings everywhere are going apeshit with paranoia.

-Slathering a tied-up halfling in honey and threatening to unleash a half-starved dog at him is probably an effective way to get him to talk, but Charm Person might be easier.

-While most young gender-fluid 3rd level wizards would probably die horribly at the hands of a giant Toadgator, 14 brain-eaten slaves, and a vicious brain-eaten axe-wielding maniac; apparently at least one will end up miraculously kicking all their asses instead.

-Aside from everything else, the Halconlords apparently also plan on becoming the next major power in Arkhome by being incredibly well-dressed total bad-ass fighter-assassins with scary halcon-masks.

-That Evil Nightingale really is a complete asshole.




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3 comments:

  1. Some of us really hate the Evil Nightingale ;)

    Moody players make for lousy PCs.

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  2. I think all the players really hate that bird.

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  3. Some hat the Evil Nightingale more than others.

    Some (Pippin) apparently hates its guts more than everyone, so much as to go on his own and some enough to follow him.

    That opening your room's door without previously checking who's behind, is not always a great idea.

    Specially if you are the one opening it.

    That being a little more intelligent does not make you a better Elf if you roll like crap :)

    That we are getting to all really hate the Evil Nightingale.

    That snail farming in the Tower of Snails could lead to very french speaking NPCs :P

    That I happen to change my accent when speaking with different NPCs, just like I automatically do in real life ;)

    That Pipping is starting to get that we make fun of him not being able to say Borquist and the Wench's name.

    That Pippin does not mind leaving chip crumbs all over the place and stepping on them.

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