Wednesday, 17 September 2014
DCC Campaign Update: Giant Weasels Ripped Their Flesh
In This Adventure, the PCs haphazardly dashed into:
-A group of prisoners of the Pythian Knight Cosplay Society, who had no choice but to join the party as retainers.
-One of those prisoners, who happened to be a purple mutant with a bag of seriously hallucinogenic mushrooms.
-A crazy series of trans-dimensional effects that seemingly wiped out half the party, all because Bob Shoggoth got high on the shrooms.
-The accidental lobotomization of one of the brand new party members, for the same reason as above.
-An emergency retreat back to the Azure Tower, where the incredulous Azure Order mages were forced to confront the possibility of a "good Shoggoth" (not to mention a reggae-loving Rasta-Shoggoth).
-The annoyed conclusion of the Order that while Bob Shoggoth is not evil, he's not really 'good' either, and is definitely still dangerous.
-A second expedition in search of the Mint Condition Pythian Power Armor Suit (with jet-pack and butt-rockets).
-The in-hindsight-unfortunate decision not to invite along the one Shoggoth who knows the exact location of the Half-Sunken Temple where the Power Armor is located.
-The decision to avoid the Humanoid Badlands (and the purple mutant territory) by cutting across the forest toward the Fur Bay.
-The tragic confirmation that two-headed grass-snakes are in fact very poisonous, ruining what could have been a potentially lucrative setup for creating a hallucinogenic-mushroom business.
-The discovery that the "Fur Bay" is not named that way because of fur-trading, nor because it is populated by furries (like the "Great Furry Plains") but because it is a deeply polluted body of mutagenic water that is nearly covered in an fur-like green algae.
-Having to cope with the fact that they live in a world where there's actually a town called "Badbreath".
-Having to further cope with the fact that this town is ruled over by a guy literally named Lord Dread, who rules from Castle Dread.
-The not-entirely-surprising revelation that Lord Dread is in fact a mustache-twirling dressed-all-in-black would-be villain with a stupid plan to united the badland humanoids under his command to take over the entire region.
-The useful but untimely discovery that hallucinogenic mushrooms are lethally toxic to goblins.
-A surprisingly friendly entente with Lord Dread.
-Moving on from Castle Dread to the town of Highbay.
-The not-entirely-surprising confirmation that Highbay is so named not because it is at some kind of position of geographical altitude, but because it is an important mercantile port for the illicit-drug trade.
-Discovering that Highbay is no peaceful dirty-hippie town; though it is full of peaceful dirty hippies, the actual people in command are all very sober, well-armed, and ruthless businessmen.
-The taking of heavy amounts of mushrooms to try to contact Bob Shoggoth, unsuccessfully, while ending up in a compromising situation with a pair of grey mutant courtesans and a blue mutant midget pretending to be an erotic halfling.
-Further explorations of similar levels of psychedelia, leading to waking up in possession of a holo-gaming device of unknown origin, a pirate hat, and a mysterious Bobblehead doll.
-A changed Elf, swearing to cut down on the drugs, and even the surprisingly wise decision not to try something called "assassin's weed".
-The shocking revelation that Bolt-O (the Conversation-Robot) has been commandeered by the city government to serve as an entertainment for the High Council.
-A bureaucratic maze in Highbay City Hall, as threatening as any dungeon; if said dungeon was non-lethal and incredibly annoying.
-The confirmation that serious amounts of cash being thrown at corrupt civil servants will cut right through the mazelike process.
-The by-now-not-surprising-at-all discovery that the "high council" are so named because they're all constantly high.
-The valuable illumination into the real power in charge of the city is the Chief City Officer of the Bureaucracy, who's never touched a drug in his life, aside from ale and rhinocerous blood.
-The tense negotiations with Chief City Officer Swanlee, which lead to Bolt-O being given a free choice as to whether he wishes to continue with the party or accept a civil service job (well-paid, with benefits) in Highbay.
-The disappointment of Bolt-O deciding he can have a life full of more interesting Conversations among the balls-tripping stoners of the High Council than he could continuing with the PCs.
-The departure from Highbay, knowing that they've lost a semi-valuable party member but gained a useful contact in local town government.
-The continued trek toward the Perverted Swamp, interrupted by a horrifying attack from vicious Giant Weasels.
-The death of two more newbie party members, Giant Weasels having ripped their flesh.
-The determination to hold fast and bunker down in the weasel plains, halfway between Highbay and the Perverted Swamp, while the elf spends 48 hours in constant and unwavering occult-theory-work in order to gain a bonus spell.
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