Sunday, 1 March 2015

Traveller Campaign Update: Where Any Semblance of Normality is Abandoned

In last night's game, the ante got upped even more than before. I really don't know if "Breaking Bad in Space" (sans the drugs) is really the apt comparison, but I'm not quite sure what to compare it to anymore.  Suffice it to say that the PCs, largely thanks to nothing to do with them, have managed to get themselves accused of being members of a treasonous conspiracy against the Emperor (redundant, I know, since by definition any conspiracy against the Emperor would be treasonous).  Ok, sure, TECHNICALLY one of them is actually in a treasonous conspiracy against the Emperor, but they really aren't sure if it's actually the same one they're being accused of being in.

Also, the PCs really tried to turn themselves in, even though it was Imperial Intelligence that was after them, and that could very easily mean being sent to rot for the rest of their lives at Space-Guantanamo, with no trace or remembrance that they ever existed to be found.  They really tried to be reasonable.  But, ok, sure, TECHNICALLY the guy they picked to do the negotiating happened to be the Space Pirate that the Imperial Intelligence chief has been trying to 'get' for the last three decades. TECHNICALLY.

And then, it totally looked like they killed a number of Space Marines through the use of massive amounts of utterly illegal firepower; but it only looked that way.  I mean, yes, the Space Marines died, but it wasn't their fault.  Ok, sure, TECHNICALLY, it was their fault, because one of them activated the automated defense systems that blew the marines to bits. TECHNICALLY!

And yes, they fled the scene, I mean TECHN-- aw, fuck it.  They're just going to run with it now.  They didn't want to, but now they will. Fuck everything, they're going for the whole-hog criminal life on the run as the Sector's Most Wanted.

Why? What put an end to their reluctance?

Probably when they had to go through this:




To find (and kind-of steal) the Traveller universe's equivalent of this:




Only to be hunted by the Trav-universe version of this:




Commanded by this guy:





Only to be saved at the last minute by a mysterious reality-defying vessel which might just be the Traveller Universe's equivalent of this:




RPGPundit

Currently Smoking: Lorenzetti Solitario Volcano + H&H's Beverwyck

8 comments:

  1. And it sounded so cool until you said someone else saved them and referenced Dr. Who!

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    1. Not Doctor Who; a TARDIS-like object, which saved them in the sense of creating a gravitational disruption by its arrival that gave them a chance to escape the pursuit from the Imperial forces.
      So, I guess you could say they were TECHNICALLY saved by it.

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  2. Oooh, nasty, chased by Russel Crowe in a star destroyer - this could end badly.

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    1. It's guaranteed to end badly for someone.

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  3. It's all astoundingly similar to what my Traveller group is experiencing right now. Some of it has happened, and some is in the wings of possibility, but yeah. Good times!

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    1. Cool. It's very different from what my last Trav campaign was.

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  4. A recent game was like that for me. One day, boring noble character. Next day, wanted by the Imperium.

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    1. The one noble in our group is going crazy with desperation on account of the fact that he had to go into hiding; in his character creation he had actually become a musician and was under the impression of being more famous than he really was, and now he's all crazy over how no one will 'recognize' him. To the frustration of the rest of the party, he keeps subtly mentioning his prior identity (particularly with regard to his musical career), in what is pretty much the opposite of 'laying low'. He's playing it very well in character, since his PC is a complete narcissist.

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