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Tuesday, 25 March 2014
DCC Campaign Update
In this weekend's exciting second-parter to the previous adventure, it was revealed that:
-Being a snail-feeder is one of the least-rewarding jobs possible; to the point that if any drunken maniac asks you if you want to be an adventurer, you'll jump at the chance.
-Taking a shower or using a toilet on Arkhome can sometimes be a deadly proposition.
-Tentacular Horrors are no match for the ethereal armies of Elfland.
-The Halfling definition of "do the right thing" is "betray your trusted ally at the first sign of weakness".
-Giant Crocotoads are a tastier raw-flesh dish for feral Halflings than Tentacular Monstrosity; but neither hold a candle to delicious human-flesh.
-The Torture-Chamber staff of the Assassin King is surprisingly inclusive of Gender and Sexual Preference. Also, his secretarial pool is beyond reproach.
-The Halconlords are extremely good at planning coupes d'etat.
-Gang Wars in Arkhome very quickly get out of hand.
-On the other hand, Halconlords are not that keen on the "sanity" department.
-The Tower of Corpses is just a name, it's actually a decent enough place.
-Halconlords are excellent, however, at cryptic esoteric statements that make no sense but have an air of significance.
-Clerics in Arkhome, or in general for that matter, have a hard life; but once in a while being able to download the Wrath of G.O.D. makes it all worthwhile.
-Halconlords have seen the Ribond, and think soon you will too, and then take up the Halconmask.
-Duke Halcon is a take-charge kind of homicidal maniac; so is his second in command, "the Thrush".
-Ogres make surprisingly good wizards, by ogre-standards.
-Dropping a tub full of man-fat into a swordfight doesn't necessarily make anything better, but it does make things a hell of a lot funnier.
-Some second-parters end up being three-parters.
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