The new and improved defender of RPGs!

Thursday, 30 October 2014

DCC Campaign Update: What Happens in The Dragon Mountains...




In this adventure the PCs managed:

-to have both the Azure Order and Sezrekan very interested in discovering what has (perhaps mortally) wounded Tiamat, and left her followers driven mad.

-to spend a couple of hours dicking each other around because the Sezrekan dude doesn't want to tell what he knows to the Azure Order dude, and vice versa.

-to discover that you can get your leather armor dyed in exchange for a reading from the Dwarven Book of Complaints.  As long as it's dyed yellow.  And you probably don't want to know how it's dyed yellow.

-to decide that they will go to Arkhome to seek out Bob Shoggoth and learn more about what has mortally wounded Tiamat, to the satisfaction of almost no one (except the Elf).

-to find Arkhome even more of a shit-hole than the last time they left it.

-to teleport to a level that was supposed to be abandoned (in the old days) but now (in the newer, shittier Arkhome) is the swamp-temple of the Frog Daemon. 

-to get there right in the middle of a ritual of human sacrifice.

-to bravely fight off the cultists, and then fight their way all the way up to the boundary line between the warring gangs of the Frog Cultists and the Halconlords.

-to identify themselves to the Halconlord guards as the party of Bill the Elf, one of the brave heroes who a year-and-a-half ago saved Arkhome from the Eye Tyrants.

-to discover they did so only to have the Halconlords remember how two years ago Bill the Elf was one of those who intruded in their secret base, stole their hostages, and ruined their plans to end the gang war and take the whole city.  Also, how a year-and-a-half ago Bill the Elf's party were the ones who killed The Thrush, second-in-command of the Halconlords.

-to have to bravely flee the Halconlords to the relative safety of the Frog Cultist levels.

-to end up in a frantic running fight (one that almost kills half the party) all the way down the cultist levels of the Snail Tower, out into the canyon-bottom level of Arkhome (formerly known as the Barrens, but now known as, they discover, the Cannibal Vine Swamp), and just barely make it to the Cathedral Tower.

-to end up the prisoners of the Snake Witch, whose gang has returned from being almost wiped-out to taking terrible revenge on Queen Booboo and her halflings, retaking the Cathedral and slaughtering every last halfling in Snake Witch territory.

-to find that the Snake Witch, having Tiamat as her patron, has also gone mad.

-to drive Bill the Elf to the point that he couldn't take it any longer, and returned to his former wacky-weed-using ways, to reach Bob Shoggoth.

-to discover, through Bob (or a drug-filled haze resembling Bob), that it is something called the "Egg Beyond" that has entered this world, and struck down Tiamat, and that it threatens to crack open the entire world. That it ate the stars of the universe a million years ago and now hungers to finally devour the Last Sun in this, the one world the Ancient Ones preserved.

-to express a determination to do whatever they can to stop this Egg Beyond, and the end of all life outside the dark eternal Void outside the universe.

-to feel dismay at Bob Shoggoth not liking their chances.

-to contact Sezerkan, only to have the latter decide he's sick of the PC's lollygagging around Arkhome and teleport the whole party to the Dragon Mountains, near (but not too near) the lair of Tiamat, Queen/King of Dragons, now dying.

-to have Bill the Elf continue to keep secrets from the party, much to their confusion.

-to have the other Elf (Rick, sometimes known as Rickandra for purely mercenary reasons) decide in that confusion to contact his new patron, the Lord of All Flesh.

-to realize the depths of slimy perviness of the Lord of All Flesh, as if the name alone was not hint enough.

-to make a really bad deal with the Lord of All Flesh.

-to have the entire party (minus their guide Frenchie the Gold Mutant, the only character who saved his Will roll) black out to discover the next day that they'd had some kind of demented orgy they thankfully have no recollection of.

-to agree that what happens in the Dragon Mountains, stays in the Dragon Mountains.

-to discover that Frenchie is nowhere to be found, having apparently fled in terror and/or disgust.

-to press on toward Tiamat's lair, only to discover a band of 12 dwarves on a quest to slay the dragon and take its treasure to fund the recovery of their lost homeland; led by none other than Prince Bongo, son of Bong (who was slain when he attempted the same quest a generation ago, as was his father before him, and his grandfather and great-grandfather before him).

-to find these dwarves seriously equipped, with their chain mail and traditional Battle Axes, as well as their traditional Monofilament Whips, Missile Launchers, land mines, Magnetic Grenades, and Blaster Rifles.

-to encounter a Mountain Giant in the middle of the night, maddened and mutated by some thing from beyond, powerful enough to barely be scratched by a land mine, and to snap a Red Mutant Caveman-Psychic's leg like it was a twig.

-to fortunately manage to scare off the Mountain Giant with traditional elven magic, and to save the Red Mutant Psychic Caveman with traditional dwarven medibots and nanostims.

-to reach the Great Dragon Mountain, and thus the gateway to Tiamat's Lair, and a confrontation to come with the Egg Beyond.

RPGPundit

Currently Smoking: Dunhill Classic Series Rhodesian + C&D's Crowley's Best

2 comments:

  1. That does sound fun, actually.

    ReplyDelete
  2. Our DCC games are crazy, but they're always fun.

    ReplyDelete