That's the perils, sometimes, of running a sandbox-style game. There were adventure hooks in there, but for the most part the players didn't bite, and nothing much took place.
Kid Taylor's hotel had a minor fire, which cost him some money.
Wyatt Earp's horse got stolen, but the Earp brothers failed to find it.
(Earp, looking deeply troubled at the theft of his horse)
Curly Bill Brocius got into business with the Chinese in "hop town" (Tombstone's Chinatown) acting as an opium dealer to Crazy Miller's high-end brothel. He's also very obviously partaking in the merchandise.
The Chinese boss tried to double-cross Bill, but he got warned, and took care of it.
A crooked lawman came into town, looking for a bank robber he'd been after. He actually wanted to recruit people to join him in hunting the guy down and splitting the money the guy had. None of the PCs wanted to join him.
That was about it.
Oh, and we made up a song about Crazy Miller:
Wyatt's a fighter,
Doc's a killer,
Elephant Rutabaga Crazy Miller!
Stay tuned next time when hopefully more stuff will actually occur. Anyways, the main thing is that everyone seemed to have a good time in spite of not much going on. It was like the Seinfeld of Westerns.
RPGpundit
Currently Smoking: Castello Fiamma + Image Virginia
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