Thursday, 26 June 2014
DCC Campaign Update
In this week's adventure the PCs went on a long overland trek to:
-Find the Gemstone River, where nary a gemstone was found.
-Bypass the Smug Elves' dome.
-Burn a magical feather-boat, to magically create a boat that was slightly too large to navigate the river.
-Find that in spite of not being programmed for aquatic service, Bolt-O the robot makes a decent gondolier.
-Float past a purple-mutant barbarian village to an unfriendly reception.
-Leave the purple mutants confused as to whether a boat with a cloud of darkness was actually a demon or not.
-Discover that at least one purple mutant wanted to cast magic missile at the darkness, but could not, because he was not a wizard.
-Encounter a living tree (a "Trent"), who collected potions.
-Discover that apparently all Trents enjoy collecting curios of some sort or another.
-Realize that camping outside the boat runs the risk of Kobold marauders trying to steal your boat in the night.
-Get some serious Divine Aid overkill when G.O.D. turned a significant part of the river to a block of solid ice to "make sure the kobolds couldn't get away".
-Learn that being stuck in a block of slowly-melting ice for much of the day leaves you vulnerable to a massive orc attack.
-Note that casting darkness on your boat may confuse purple mutants, but does nothing to dissuade orcs.
-Find that at least one orc wanted to cast magic missile at the darkness, and was indeed a wizard, but could not, because he took a arrow through the heart (from Uhm, the Psychic Red Mutant Caveman) before he could pull it off.
-Nod with wisdom at how what Divine Aid causes, Divine Aid can cure.
-Realize that "scorching ray" does not do well against drenched orcs.
-Leave behind a perfectly good boat when the river turns.
-Note with confusion that the "wasted lands" are actually a fairly lush verdant plain.
-Learn that the "wasted lands" may be called that because of an overabundance of very hostile humanoids.
-Learn that on the other hand, its also possible that the "wasted lands" may be called that because of the preferred vices of the Beach Giant Chiefs.
-Take zoological record of the fact that Imp Familiars are a favored food of Giant Prarie Owls.
-Encounter a particularly tough horde of dog-faced humanoids.
-Discover that when imploring G.O.D., a "burn the heretics" mentality seems more effective than a "help me to show them the righteous path" mentality.
-Finally reach the Bungalow of the Beach Giant Chiefs, only to have to pause there, with almost a month to wait until the next session. Damn.
Currently Smoking: Masonic Meerschaum + Image Perique