I can barely function, so I will just tell you that it is thus far about 18 pages, and will probably be another few pages more, with the sections (as yet unwritten) on magical research, magic items, and item creation; but the bulk of the chapter is the Summoning rules.
The summoning and binding of demons in Albion is not a spell; any magic-user can attempt a summoning if he has the right equipment (a space to do it, the design of the magic circle and triangle of summoning, magical tools, etc.).
He also needs the Sigil, Call, and Name of a demon. Finding these are the slightly-tricky part. As each demon has its own powers and qualities, it's finding the right one for your needs that is the challenge.
Well, that, and not having a crazy fuckup in the attempts to summon and then dominate the demon.
There are rules for generating demons by rank, along with their abilities, and (optionally, randomly generated) special powers they can confer on the summoner. These special powers have been taken right out of medieval grimoires for your pleasure.
A few examples:
Minor Powers
11.
Escape: the beneficiary of this power will be able to escape
imprisonment; shackles or stocks will unlock, prison doors will open,
guards will walk away or fall asleep. The effect will last until the
beneficiary is safely out of captivity, but will in no way effect any
of the conditions that led to his imprisonment in the first place.
12.
False Gold: will transform up to 5000 coins of copper or silver to
appear to be gold coins; this will last for 13 days, at which point
they will revert to their original appearance. (a 'dispel magic'
spell will annul the effect earlier, and the coins will register as
magical for detection purposes while the effect lasts).
13.
Find Hidden Wells: to locate the nearest source of drinkable
underground water that can be reached by digging with common
implements. The power cannot create water, only locate the nearest
hidden water source.
14.
Find Secret Entrances: this power will allow the beneficiary to
locate any secret entrances to a building, castle or walled
town/city. It will not create entrances, only reveal their location
to the beneficiary if such entrances already exist.
15.
Fire: this power will start a raging fire within a single building.
The wielder need only be within visual range of the building, and the
fire will appear to have occurred by natural accident. While its
eruption will be sudden and intense, if discovered quickly enough it
may be put out (but the fire will always begin in some location with
flammable materials that no one is currently observing).
Major Powers
14.
Lord's Friendship: this power will cause a single Noble to look very
favorably upon the user. If the user is of a lower social class the
lord will see them as a highly valued servant; if of equal class,
they will see the user as a close friend. If the noble in question
has prior cause to dislike the user, the noble is entitled to a
saving throw; and the effect on the lord counts as a Curse.
15.
Misadventure: this power will cause a single individual or a group
traveling together to become lost, utterly unable to find their way
to their planned destination. If the individual (or the person
guiding/leading the group) is of 5th
level or higher, or a Cleric of any level, they are entitled to a
saving throw to resist the effect. If affected, the individual/group
will find it impossible to get to their destination, no matter how
straightforward the journey, for at least 13 days, after which they
will be able to attempt to find their way normally. While under the
effects of this confusion, the traveler(s) count as being Cursed.
16.
Palsy: this power will cause an individual (whose name the user of
the power must know) to be afflicted by paralysis in one arm or leg.
The individual is entitled to a saving throw to resist the effect, it
is otherwise permanent unless removed by clerical miracle. The
affected individual counts as being Cursed.
17.
Perdition: this power will cause a single victim to lose the single
thing they most value (their fortune, their love, their child, their
most prized possession, reputation, etc.). The victim is entitled to
a saving throw to avoid the effect only if they are Lawful and
piously devoted to the God of Law.
So there we have it. A little spoiler of Albion for you.
RPGPundit
Currently Smoking: Davidoff 400-series Apple + C&D's Pirate Kake
Currently Smoking: Davidoff 400-series Apple + C&D's Pirate Kake
I actually have a statuette based on that image of Buer you show.
ReplyDeleteReally? I wouldn't have marked you as a Goetia guy, much less an "I have a statue of a goetic demon" type.
DeleteSo, there's a chance that we'll see DA this year?
ReplyDeleteIt's extremely unlikely. Crouzet would have to work lightning-fast at editing and layout. Given that it's already close to October and I'm not even done writing the damn thing yet, I suspect that the earliest we'll see it is the first quarter of 2015.
DeleteI will do my best, but everyday-life's chores are regularly going in the way alas...
DeleteI hope you know I don't expect it of you. I want the final product to be good, not fast.
Delete