Monday, 24 August 2015
On Past and Future Timelines in RPG Settings
Now that we're all living in Pundit's World, I think it's time to change a couple of things that have gotten my goat for quite a while. Starting with how RPG settings handle timelines or chronologies.
See, it's one of the things I never understood about setting design either: making all the cool stuff happen before the PCs show up, or telling you a ton of stuff about what happened before but then providing no guidelines as to how the GM can manage what may happen next!
That's why both Arrows of Indra and Dark Albion have FUTURE timelines. Albion has like two pages of "this is what happened in the setting before now" and like twenty of "this is stuff that could happen over the next 30 years of gameplay".
I think that's WAY more useful than 20 pages of backstory and no pages of what might happen.
currently smoking: dunhill shell diplomat & Solani Aged Burley