Wednesday, 24 August 2016
Limits on Aggression in Dark Albion
Someone had suggested to me, quite some time ago (but I never got around to writing on it until now), that this youtube video on the subject of aggression in the context of RPGs was of relevance to some of what I'd talked about how the culture in Dark Albion ought to be different than in regular D&D games and you can't just have people breaking out into open violence at every turn.
Now, I do appreciate getting the recommendation. But besides being too long, I really don't find this video very relevant to Albion. Or indeed, to most medieval settings. There ARE consequences to violence in Albion, but its got nothing to do with "escalation".
It's got to do with propriety.
In Albion it's not about how violent you are, usually, it's about whether or not you're ALLOWED to be violent at someone.
In fact, if you have two knights and they have a dispute, it will NEVER be resolved in pushing and shoving. Fisticuffs and wrestling was completely beneath a knight or noble; it's what filthy peasants did. A dispute between two knights would go from "Arguing" right to either "Duel" or "Appeal to a Lord".
Peasants can punch the shit out of each other, but if one kills another it's bad, because it is not proper for them to kill another peasant.
A lord can kill a peasant, but not _someone else's peasant_ only his own. And even then, by the time of the Rose War, he already needs to be able to justify it a bit if questioned on it.
Peasants can NEVER appropriately punch a lord, and drawing a weapon on a lord is petit-treason.
So the issue isn't degree of violence, it's whether it's Socially Permitted or not.
The video link seems to be much more about modern sensibilities than medieval ones. I hope this blog entry points out just how different the medieval ones are, and that this is what you need be able to present IF you want to run Dark Albion in a way that is "medieval authentic".
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