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Thursday, 6 April 2017

What's Going to Be In Lion & Dragon?

Here's the list of major sections:

0. Introduction and Default Setting Assumptions
1. Creating a Character
2. Skill Checks
3. Classes
4. Magic
5. Currency & Equipment
6. Game Master Procedures
7. Combat
8. Experience
9. Treasure and Valuables
10. Magic Items

Appendix A: Monsters
Appedix B:Trials
Appendix C: Wilderland Adventuring

So as you can see, on the surface, nothing weird. It will be totally usable with your OSR stuff, and totally compatible. It's the details where it is different from the norm.

There'll be more details forthcoming. Meanwhile, if someone wants to ask me questions about any of the above sections, feel free!


Currently Smoking: Lorenzetti Volcano + H&H's Chestnut


  1. By "OSR" do you mean "D&D"?

    1. OSR is mostly recognized as being based on some older edition of D&D, typically Classic (BX, BECMI, RC) or AD&D (mostly 1e, though at least one 2e clone exists). I believe other old school games could be OSRified, though yes basing it on older D&D like mechanics seems to be the thing.

    2. I mean it will be totally compatible with early-edition stuff.

  2. The Old School Renaissance (note the capitals) is the label applied the group of people playing, promoting, and publishing classic D&D and games like them.

    The OSR (all caps) is developing as part of a larger old school renaissance in older rpgs and games. Fostered by the rise of the Internet, and digital technology. The OSR probably the largest and most visible part of this old school renaissance because historically OD&D/AD&D has been the RPG with the largest number of players.

    And from the first moment it was used as a shorthand for the people playing, promoting, and publishing for classic D&D and similar games, it was criticized. And as it turned out that these folks are not one note wonders but actual gamers with varied interests. So you get things like what the Pundit writes, what I write, classic D&D applied to Science Fiction, OSR publisher reviving other older material like Goodman Games and Judges Guild, Lanhkmer or Goblinoid Games and Pacesetter, etc, etc.

    1. I was under the impression that OSR would include things such as original Traveller, Boot Hill, and other games of that vintage, not just D&D derivatives.

    2. Well considering it is a group of independents each with their individual pipeline to publish stuff it includes whatever people involved want to includes. It just so happens there is a large group taking advantage of open content, the Internet, and digital to focus on classic D&D.

      As for Boot Hill, people in the OSR talk about it, there places where there is a sub forum devoted to it. But overall there not much going on with it.

      With Traveller the community never had a break in continuity so they have their own thing going on centered around

  3. I'm always curious about Skill Checks, since there is no standard way in the OSR. How do you handle them?

    1. I am curious about this as well. I can live with the system in the Rules Cyclopedia but I like to see how others go about it.


    2. What I hate are games where you're told "here's 15 skill points, and you can only have your level+2 points in any skill and here's a list of 50 skills and all the stuff they specifically do so you know just how to min-max".
      This will not be like that.

      Skill checks are based on ability score bonus, plus bonus for a skill. There is NO defined list of skills. Different classes will have various skills or lores which they get bonus to but nowhere will you see a set list of what is or isn't a skill. In theory a GM can create his own.

      If you own Arrows of Indra, you'll find that the skill system there is very similar to the one I went with in L&D.

  4. So what are the Default Setting Assumptions?

    1. You can get a clear picture of those from the Dark Albion setting. They are the same. The implicit setting of L&D is late-medieval, exactly like Albion.

  5. I'm curious about how you approach social classes--an essential element to the time period but absent in most of D&D.

    1. Very much like I did in Dark Albion. There are strict social classes. Characters who are peasants can't expect to be treated as equal to knights or talk-back in the face of a noble. There's a lengthy section dedicated to the importance of social class.