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Sunday, 14 January 2018

Lion & Dragon Has Just Gone SILVER BESTSELLER! Check Out These Reviews!

So, the first and obvious big news: as of today, Lion & Dragon has managed to hit Silver Bestseller status on RPGnow!



This almost exactly one month from when it was first released. Clearly, we're a big big hit.

So, today is a great moment to share some of the works of others, in the form of awesome new reviews of Lion & Dragon!


First off, while L&D has had several very nice reviews on its product page, there's a fairly detailed one that's very interesting, by Geoffrey S:

Summary : a nice OSR RPG, which delivers its promise, albeit on a high fantasy tone for something "medieval authentic". Four stars as a game, the fifth is earned on the reuse potential for most elements. I have reviewed the pdf version.
Content description : Inside, you get : a complete set of rules, including : character creation, magic (divine , profane, and summoning demons), fight, NPC reaction rules, morale rules to deal with followers, equipment list, medieval poison list, magic item list, adventures seeds, a bestiary… List are displayed in the form of random tables. Art is a strong point. More than one drawing per page, with a medieval and / or OSR product vibe in all of them.
What I liked :
  • most if not all of the content can be used outside of this product.
  • simplicity of the rules. Grab and roll your D20, apply the modifier (generally, one from skill and one from level...) and roll it against difficulty.
Could have been even better with :
  • "default setting" of the author, aka Dark Albion, is still very present is this product. This is a design choice, as explained early in the book, but I feel at least a comparaison table between "real world" and "Dark Albion" could have been useful. Perhaps even a few pages. Or a complete removal of it.
  • the default fantasy level is high, which surprised me a bit, for an "medieval authentic" experience. Some optional rules or rules tweaking advice to tune it down a little or completely could have been great.


Second, coming from the official G+ Dark Albion + Lion & Dragon Community, a review by Stefan Skyrock:

My impressions of Lion & Dragon

I'm done skimming the PDF. I have skipped the parts that are probably just par of the course for OSR games (such as rolling ability scores, basic combat or wilderness survival) and focussed on the things that are unique.

High points:

+ The 400 pound bugbear in the room making L&D unique are of the course the medieval supernatural elements - magister "magic", cleric miracles and magic items. I recognized a few things such as talking heads or mandrakes harvested from where the seed of hung criminals lands, but I also picked up plenty of ideas that were new to me.
Even if you don't use the Lion & Dragon system, or even run fantastical medieval Europe in something other than an OSR system (such as Ars Magica or WoD Dark Ages) there is a lot of gameable stuff to pluck and harvest from L&D.

+ Social status being more than just the amount of starting gold, but a very important trait that governs the character's rights and duties, legal equipment and expected behaviour. I haven't seen game designers paying attention to this since The Riddle of Steel.

+ Primitive firearms! Hand cannons and cannons were an integral part of the era, and I have become sick and tired of uninformed gamers and designers getting their panties into a twist about how introducing black powder and guns would ruin the "medievalness" of their settings. It's nice to see a medieval game that gives primitive guns their rightful place acknowledging their strengths, but also their shortcomings.

+ Thief's Tools for once not being super-pricey, super-rare items that can only be created by the best of the best artisans.
Lockpicks aren't as complex as most gamers believe, and especially not in medieval Europe where rather simple and crude ward locks prevail. It has always peeved me that a class associated with poor petty criminals is expected to need a 100+GM item by default to fulfill one of its core functions.

+ The Trial subsystem. I was getting a very Blacksand!ian vibe from it, with trial by combat and by divine judgement as welcome additions fitting the time.

Things I would do different at my table:

- I like the idea of background skills, but I think they are too little pronounced with just a +1-bonus on a narrow set of rolls. I would probably change it to a d4 or d6 rolled along with the d20, which is very noticeable and also sets a visual reminder on the table that this the character's unique shtick he has grown up with.

- I very much like the idea of the random character advancement tables, but I find the execution too swingy and the results too wildly different in power. I would definitively tweak the tables before using them, either by rolling multiple dice to create a bell curve that makes desirable results more common, or by powering up the weaker results such as skill bonuses. Rolling three times and picking two of the results might also work as a quickfix.

- Scots and Cymri are very place-specific. I would have liked to see some suggestions on how to adapt those two classes to other parts of medieval Europe.
Scots are obviously easy - there are plenty of barbarian peoples on the outskirts of civilized Europe depending on the exact time of the game, such as Vikings, Saxons, Huns, Mongols and so on that can use the same stats.
Cymri are a bit trickier, as their most obvious continental counterpart - Rroma and Sinti - didn't enter the European heartland until the 15th century, and Yenish did emerge even much later.







And finally, Scott Shafer has written a top-notch comparative review of Lion & Dragon vs. Maze of the Blue Medusa vs. ASSH on his blog. Here's some of the highlights as it refers to L&D (where he also praises Dark Albion, The Child Eaters - the first adventure for L&D, and Cults of Chaos, the sourcebook on Chaos Cults):


"Lion & Dragon is much more down to earth. This is what Pundit’s Dark Albion should have been. By that, I mean that these are the rules that should have been in the book. No system notes from the campaign, no conversion notes from Fantastic Heroes and Witchery. These were good things, but they pale in comparison to the rules in this slim book. This is a medieval authentic OSR rules set. One that is true to the material, and that does a wonderful job of preserving player agency. For example, at each level you can either roll twice for your level benefit, or you can choose once from the table. Which will it be? The choice is the player’s."

"Pundit gives you an overflowing box of ideas that just keep leaking all over the place. Dark Albion has multiple small dungeons that you can place anywhere in your home campaign. They fit into the Dark Albion campaign very well, but they are almost modular in that they can be dropped into your campaign almost at will. His scenario The Child Eaters is one of the simplest and nastiest scenarios I have come across. This isn’t some fake cosmic horror, but down to earth terror that explains just why Dark Albion’s society is the way that it is. Cults of Chaos is designed for Dark Albion, but can put chaos as a horror front and center in your campaign in ways that Games Workshop hasn’t done in years! This is great stuff!"



So, if you want to find out what all the fuss is about, buy Lion & Dragon today! And if you want to show your liking of the book and do me a big favor, you could always write a review of your own, though if you don't have the time or inclination, you could still be a BIG help very easily by sharing the link to L&D's product page in all your social media. Thanks so much for your support, and keep spreading the word!


RPGPundit

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