Friday, 16 May 2014
Arrows of Indra: Caste Skills
I'm particularly proud of Arrows of Indra's skill system. I know that "skill system" is a bit of a dirty word to some old-schoolers, conjuring ideas of min-maxing, point-investing, and exclusionary mechanics. But what I tried to do in Arrows of Indra is create a skill system that had a truly old-school nature, that avoided all of these pitfalls.
There's a bit of difference between Class Skills and Caste/Background Skills; the former are less like skills in the D20/3.x-system sense, and more like proficiencies and extra special abilities. I'll talk more about those in some future entry.
The Caste/Background skills are much more like conventional skills. But there's a few important details that I think hit all the right old-school spots:
1. By default, they're randomly generated during character creation.
2. There's no point-buy elements.
3. Most of the skills are not related to the standard elements of adventuring; though creative players will be likely to find use for almost any of them. So they are meant to enhance the roleplaying of the character and immersion, and NOT the stats and power-level.
4. There's no artificial sense of balance. A player is as likely to begin with Cooking, Perfuming and Mining as he is with Hunting or Sage (the knowledge skill).
Finally, most skills can still be checked by people without the skill, albeit at a penalty.
The list of caste/background skills are:
Anyways, that's all for now; as I said, later I'll get on to the Class Skills.
Currently Smoking: Lorenzetti Volcano + H&H's Beverwyck