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Wednesday, 28 May 2014

DCC Campaign Update: Now With More Gender-Indeterminate Wizards!



In this weekend's camping expedition/adventure the PCs were:

-lost in the Tanglewood forest

-drawn to the conclusion that it was better just to wander around looking for things to kill rather than trying to spend hours crafting some elaborate plan to take out the Smug Elves.

-ambushed by a force of Evil Forest Centaurs

-informed that forest centaurs are dicks.

-reminded with lethal force that 0-level characters shouldn't act like heroes.

-made aware that like in most of the Last World, actual humans are a rarity; however, in this region of the world there is a particular superabundance of mutants.

-surprised by the fact that apparently Shaggy-Red Caveman Mutants are often also Psychics.

-sent the message that their attempt to stop the Eco-Ogre attack on Arkhome had failed.

-not surprised by how little they cared, now that they were safely a half-continent away from the Eco-ogres and their Eye-tyrant overlords.

-warmly greeted by Bolt-O, the conversation-starved production robot.

-able to recruit Bolt-O to their group, by engaging in such diverse topics like "do you think that there is a practical difference between alligators and crocodiles" and "what is your favorite letter of the alphabet, and why?"

-confronted by three of the gender-variant-and-indeterminate archwizards of the Grand Inclusive & Non-Hierarchical Azure Order.

-only slightly less surprised than the Azure Wizards when the PCs' own gender-indeterminate wizard politely declined joining them, since he doesn't actually feel oppressed or set apart at all for being "trigendered" (as the wizard's 10-year old Player called it...)!

-warned about Cannibal Vines.

-nevertheless taken totally by surprise by Cannibal Vines, at the cost of Marak the Wizard's life.

-witnesses to a cannibal-vine-planting operation undertaken by a trio of easily-spooked Furry Mutants.

-able to reach the Azure Tower, only to be sent off immediately to deal with the Furry Mutants and the Toad Wizard of Bobgobdobulz (who as usual want to bury the whole world in mud and swamp).

-forced to face the fact that Bill the Elf is in serious repressed grief for his brother Ted's death, and looking for substitute-Teds in all the wrong places.

-unexpectedly drawn into a drumming competition with the Furry Mutant Tribe.

-clever enough to discover that Bolt-o can double as an excellent steel drum.

-able to win over the Furry Mutants against the Toad Wizard through the power of aggressive drumming alone.

-quick to learn that having 50 Furry Mutant 'braves' at your command is not nearly as useful as it sounds.

-successful at blowing both the Toad Wizard and his Toad Fiend to little bits, with relatively little help from the cowardly and largely useless Furry Mutants.

-determined to settle down for a good long time in the village of the Azure Order tower, to spend a year's sabbatical for relaxation and self-improvement.

RPGPundit

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