I read an interesting article the other day, written by a guy who realized some hard truths about his work in the game publishing hobby.
What's said here applies to RPGs just as much. There's this STUPID fucking idea that everyone has to be their own publisher (that, as with most stupid ideas in RPGs, came out of the Forge). But why?
I wouldn't be any good at it, nor would I like doing it. Other people, who might be good publishers, are shit writers or game designers. It would be much smarter for the hobby if there was a mix of "publisher guys", "game designer guys" and a few who might be both.
The problem most people have with that route is that they don't think they could get someone else on board with their game. But like the article says: if you can't do that, your game probably sucks. I've never had a problem getting people to publish my games, and maybe part of that is because I'm internet hobby-famous, but another part is that my games kick ass.
If you present an interesting enough idea, you'll find someone who'll want to take a chance on teaming up with you to publish it.
Currently Smoking: Mastro De Paja Bent Apple + Dunhill Early Morning