Just like the last three, the Book of the Art of Hours is a totally unique training manual in magical techniques for your spellcaster, based on real historical ideas of medieval magic, with a special method of summoning magical spirits to grant impressive and interesting magical powers... but only if your timing is right.
So check out The Book of the Art of Hours on DTRPG or at Precis Intermedia's own webstore, either way for just $1.99!
Also, while you're at it, be sure to check out the earlier issues of RPGPundit Presents:
RPGPundit Presents #1: DungeonChef!
RPGPundit Presents #2: The Goetia
RPGPundit Presents #3: High-Tech Weapons
RPGPundit Presents #6: The Distinguished Wizard's Guide to Pipes and Pipeweed
RPGPundit Presents #7: The Medieval-Authentic Vancian Wizard's Spellbook
RPGPundit Presents #8: Three Medieval-Authentic Grimoires
RPGPundit Presents #7: The Medieval-Authentic Vancian Wizard's Spellbook
RPGPundit Presents #8: Three Medieval-Authentic Grimoires
Stay tuned for more next week!
Currently Smoking: Lorenzetti half-volcano + H&H's Chestnut
Dean Koontz quotes from a fictional Book of Hours in one of his novels. And another novel from another era and by another author made the same reference. The quotes seemed profound. Has there ever been a Book of Hours in real life?
ReplyDeleteWell, the grimoire in this product is not based on a single book, but on a number of grimoires that had rules on certain spirits that could be called on only during certain 'magical hours'. There were tons of these as this was a common method in medieval magic.
DeleteYes yes yes, but have you seen this?
ReplyDeletehttps://www.kickstarter.com/projects/2089483951/sigmata-this-signal-kills-fascists
WTF is this nonsense?
DeleteExactly :-) presumably this is the revilution that usheres in the era of the Blue Rose.
Delete