The new and improved defender of RPGs!
Thursday, 19 September 2019
New Video: RPGs are Different From BDSM, SJWs!
Check it out: Sean K. Reynolds has responded to some of the criticism of Monte Cook Games' 20-page manifesto on "Consent in RPGs". Here's my response to his comments, and how this debate reflects the core larger debate of the Culture War.
DCC Campaign Update: You Get Stuck Like Winnie the Pooh
In our last session, the PCs had found their way to the lands of the Giant Goblins, where they'd managed to trick their way into the goblin holy temple where they kept their hallucinogenic moss. They'd slaughtered the priest and guards, and had offered up the two bags of hallucinogenic moss to G.O.D. (or more likely, to Roman).
Now:
-"We can't stay here and explore the dungeon because the Death Race 3001 is in a month!"
"Why do we even want to do that?"
"Because it's really fun and exciting!"
"...we're in a dungeon right now!"
"The dungeon will probably just be full of giant kobolds."
"Like Kobolds but slightly larger?"
-The Dwarf and the Trans-mutant wake up on the ship, and have no idea where anyone went.
"I'll summon the Lords of Neutrality."
"Hello."
"I'm mildly happy to see you."
"We also have feelings."
-"Take us to the rest of the party."
"For the sake of balance, as there are two of you, we can only take one."
"OK, me."
"Son of a bitch!"
-"the rest of you are in the moss chamber, when you are all filled with a momentary feeling of intense neutrality, and then the trans-mutant appears in a flash."
"How did you do that?"
"Yes."
-The sky-cleric brings the dwarf over.
"Motherfucker, I thought you left me!"
"I'm pretty sure he did."
-The party starts going down some stairs, and the catboy spots a super-happy-fun-slide lever-trap.
"I don't tell anyone in the party about it, and try to distract them: oh, look over here at this other wall!"
"There's nothing there."
"Hey, there's a lever over here!"
"Ooh, a lever!"
"Catboy presses himself to the wall and clings to it."
"I grab catboy by the scruff of the neck like a kitten."
"You can't! I'n not a catboy anymore, I'm a catman!"
-The party uses their jetpacks to avoid the pit trap at the bottom of the fun-slide trap, and continues to explore the corridor. They find a goblin, chained to the wall. When Catboy approaches him, planning to free him, a giant insect lunges out of a hidey-hole in the wall and attacks!
"Heidi attacks the insect... critical!"
"The insect explodes from your mighty blow, splattering many of you with its acidic ichor!"
"Damn. Now I need healing."
-"These goblins are such assholes that they leave one of their own men chained to the wall to act as bait just in case some intruder gets all the way down here!"
-"You get the feeling that the temperature is going down here."
"Heidi wouldn't be able to tell, because he has no nipples."
"That's why I'm telling him!"
"If its cold, it's probably ice spiders!"
"what?"
-The party reaches a cave filled with ice, with a small Ice Dragon!
"Ask it how Tiamat's doing!"
-"I attack."
"OK."
"12. No, wait... I forgot to add... 16!"
"OK."
"No, no wait, I forgot this too.. 22!"
"OK, you hit, though after that you probably don't deserve to."
-The chamber also has dangerous ice spiders!
"Bill was right!"
"when we got into the room, I said there was probably an Ice dragon, and Bill said there was an ice spider. Now there's one part of the room left to look... ice goblin?"
"Or an Ice Maker?"
"I'm pretty sure the dragon was the 'ice maker'."
-"Heidi kills 3 spiders in one round."
"OK, now there's only one spider fighting the Trans-warrior."
"Alright guys we can just start searching for treasure..."
-"You find a huge pile of gold, and a dragon shaped-snow angel."
-"The trans-mutant warrior invokes the Lords of Neutrality to ask for an item."
"We shall give you an item, but we will also have to give you a curse."
"Alright."
"Then we shall give you 9 gray arrows. These are the Arrows of Neutrality."
"Oh.. and the curse?"
"Your curse is that if you die you will get an extra Luck roll to survive."
"What? That's a curse??"
"It is to the Lords of Neutrality. Non-existence is the most neutral state and it could be denied to you."
"Also, continuing to be in our party could be a curse..."
-"If you do not wish to have this curse, you can burn one permanent point of Luck."
"Let me think... no, I'm cool."
-"You must come to embrace your Neutral Destiny... or maybe not."
-"We should rest."
"It's not that late."
"Yes, but the Dwarf just impaled; and the Cleric is full of viruses from G.O.D.!"
-"I heal you 9 points."
"I'm back to full health."
"Level 1 problems!"
-"The party encounters a pair of goblins who are in a room with a wooden floor."
"That's weird."
"I roll my architectural skill!...1."
"It looks fine to you."
"The ONE time that dwarf skills could have been useful for something..."
-"Do we want to rest?"
"Not yet, I'm 6xp from leveling."
"He's in the danger zone!"
-"The party makes their way to a cave that's got an exit so narrow most of you couldn't fit through it. Catboy gets through but the rest of you can't."
"Heidi is going to rev up and ram the hole with all his power to break through!"
"OK, roll."
"19"
"You get stuck like Winnie The Pooh."
-"Are you stuck?"
"...no."
"You guys can see his legs flailing helplessly."
"In the old days we would have just left him here by now."
"We've grown soft."
-"Here, smoke this, Heidi. It's shadowweed."
"I smoke it."
"OK, You turn into a shadow."
"What the fuck? I thought it would make me small or something!"
-The rest of the party arrives, the long way round, and find that the room has some dangerous giant spiders.
"Bill casts magic missile."
"OK. You kill several of them and slip into the Neutral Zone."
"So he and Shadow-Heidi can touch each other now!"
-Once the spiders are dead, Bill is back from the Neutral Zone, and Heidi turns material again, the party progresses along another very narrow tunnel, emerging into a huge cavern.
"Heidi goes out first."
"OK, do a perception check."
"I fail."
"You see there's a whole bunch of weird looking crystals on one patch of the cavern."
"Catboy is out next."
"Perception check."
"I succeed."
"You see that behind Heidi on a ledge there's an absolutely enormous yellow/green Dragon."
"Oh shit!"
-"Chariss is useless in a fight."
"She's good at fighting her addictions..."
"No she's not!"
-"Heidi is all like 'this is fine'.."
-"Trans-mutant, your turn."
"This is my moment to shine!....natural 1."
"You lose control of your jetpack and are flying straight for the ceiling of the cave."
"We're not doing well."
-The dragon blasts Heidi and the Sky-Cleric (and Chariss) with a cold breath.
"You both take 75 points of damage."
"We're both down!"
"Bill, what do you do?"
"Um, there's an exit from here, right?"
-The Catboy reads a scroll of Color Spray, blowing almost all his Luck to make it have massive effect.
"The dragon is knocked out from the colors!"
"Yes!!"
"He falls from the air, crashing down on top of Heidi, Chariss and the Sky-Cleric."
"Oh noooo!"
-"Bill, cast levitate on the dragon!"
"I can't! I'd have to spellburn!"
"God damn it Bill!"
-"You could take a corruption instead of spellburning.."
"I can't! I'm too pretty!"
"Vanity will be the death of this party, as usual."
-Bill finally casts levitate and the party manages to drag Heidi and the Sky-cleric out from under the dragon. Chariss slips out on her own.
-"The Trans-Warrior makes the killing blow on the dragon!"
"We should take all the dragon's treasure and get the fuck out of this dungeon."
"Yeah. We don't want to meet the third dragon that's probably in here."
That's it for this session. Heidi and the Sky-Cleric made their luck rolls and miraculously survived. The PCs headed straight up the Dragon's cave to the surface, and onto their ship. Next? Well, they're planning for Death Race 3001, but we'll see if life (or their own incompetence) gets in the way.
RPGPundit
Currently Smoking: Raleigh Hawkbill + Image Virginia
Sunday, 15 September 2019
Inappropriate Characters, Right Now!
We're LIVE at 7:30pm CST!
Talking about forced consent, & probably about how Alpha Blue isn't #OSR !
Come join us, or if you're too late, check it out!
RPGPundit
Currently Smoking: Lil Devil Corncob + Image Virginia
RPGPundit
Currently Smoking: Lil Devil Corncob + Image Virginia
Saturday, 14 September 2019
The Elven Tomb
Arbor Low was once a remarkably impressive ancient magic circle, but now very few of its standing stones remain. Dating back to the Elves, it is clearly over five-thousand years old. A ruined church and manor are nearby, but who is occupying them now? What are they up to?
The PCs are sent to look into an account regarding a magician who vanished long ago, and a rumor of a hidden treasure. But is what lies there dead?
The Elven Tomb is a short medieval-authentic fantasy adventure, featuring overland and dungeon adventuring, with a variety of traps and dangers. Its a dangerous adventure for low-level adventurers, or a challenging adventure for mid-level adventurers. Being done in a Medieval-Authentic style, it is both similar to classic OSR dungeon-crawls, but with a very different feeling and elements. Statted for Lion & Dragon, it is playable with any OSR or variant system.
You can pick up RPGPundit Presents #92: The Elven Tomb from DTRPG, or from the Precis Intermedia webstore! Just $2.49!
And while you're at it, be sure to pick up the rest of the great supplements in the RPGPundit Presents series:
RPGPundit Presents #1: DungeonChef!
RPGPundit Presents #2: The Goetia (usable for Lion & Dragon!)
RPGPundit Presents #3: High-Tech Weapons
RPGPundit Presents #5: The Child-Eaters (an adventure scenario for Lion & Dragon!)
RPGPundit Presents #6: The Distinguished Wizard's Guide to Pipes and Pipeweed
RPGPundit Presents #7: The Medieval-Authentic Vancian Wizard's Spellbook
RPGPundit Presents #8: Three Medieval-Authentic Grimoires (usable for Lion & Dragon!)
RPGPundit Presents #9: The Book of the Art of Hours (usable for Lion & Dragon!)
RPGPundit Presents #7: The Medieval-Authentic Vancian Wizard's Spellbook
RPGPundit Presents #8: Three Medieval-Authentic Grimoires (usable for Lion & Dragon!)
RPGPundit Presents #9: The Book of the Art of Hours (usable for Lion & Dragon!)
RPGPundit Presents #12: Two More Medieval-Authentic Magical Grimoires (Usable for Lion & Dragon!)
RPGPundit Presents #14: The Secret Order of the Red Lady (an adventure for Lion & Dragon!)
RPGPundit Presents #17: The Hunters (an adventure for Lion & Dragon!)
RPGPundit Presents #18: Advanced Medieval-Authentic Astrology (a supplement for Lion & Dragon!)
RPGPundit Presents #21: Hecate's Tomb (an adventure for Lion & Dragon!)
RPGPundit Presents #28: The Midnight Duke (compatible with Lion & Dragon)
RPGPundit Presents #35: 30 Courtly Events and Intrigues (compatible with Lion & Dragon)
RPGPundit Presents #38: 20 Medieval-Authentic Sinister Supernatural Encounters (compatible with Lion & Dragon)
RPGPundit Presents #40: The Tower of the Mad Astrologer (compatible with Lion & Dragon)
RPGPundit Presents #43: The Dragon Egg (compatible with Lion & Dragon)
RPGPundit Presents #48: 3 Occult Killer Antagonists (compatible with Lion & Dragon)
RPGPundit Presents #52: The Ladystone (compatible with Lion & Dragon)
RPGPundit Presents #54: Medieval College Adventures (compatible with Lion & Dragon)
RPGPundit Presents #56: The Thing From the Cave (compatible with Lion & Dragon)
RPGPundit Presents #58: Expanded Prior History Tables (compatible with Lion & Dragon!)
RPGPundit Presents #60: Medieval-Authentic Enchantment Magic (compatible with Lion & Dragon)
RPGPundit Presents #62: Medieval-Authentic Glamour Magic (compatible with Lion & Dragon)
RPGPundit Presents #63: Medieval-Authentic Folk-Magic Spells (compatible with Lion & Dragon)
RPGPundit Presents #65: The Defilers (compatible with Lion & Dragon)
RPGPundit Presents #66: 3 More Occult Killer Antagonists (compatible with Lion & Dragon)
RPGPundit Presents #68: The Cult of the Saints (compatible with Lion & Dragon)
RPGPundit Presents #69: The Path of Trees (compatible with Lion & Dragon)
RPGPundit Presents #71: The Reivers (compatible with Lion & Dragon)
RPGPundit Presents #72: The Cymri Davey (compatible with Lion & Dragon)
RPGPundit Presents #76: Fire Demons of Croyland (compatible with Lion & Dragon)
RPGPundit Presents #78: Medieval Authentic City Guide - Ipswich (compatible with Lion & Dragon)
RPGPundit Presents #84: Cave of the Hawk (compatible with Lion & Dragon)
Stay tuned for more next week!
RPGPundit
Currently Smoking: Lorenzetti Poker + H&H's Walnut
Thursday, 12 September 2019
Monte Cook Wants RPG Maoism
I honestly thought that Monte Cook's proposal was Parody when I first saw it, but no. He really wants to force YOU to ban food rations in the game because those are privileged.
Check it out, in my latest video:
Monday, 9 September 2019
3 Design Movements You Can Join If You Want to Make an RPG
Check out my latest video!
Also, for those who have been asking, it looks like there WILL be an episode of Inappropriate Characters this Sunday!
RPGpundit
Currently Smoking: Mastro De Paja Rhodesian + Image Virginia
Also, for those who have been asking, it looks like there WILL be an episode of Inappropriate Characters this Sunday!
RPGpundit
Currently Smoking: Mastro De Paja Rhodesian + Image Virginia
Saturday, 7 September 2019
100 Weird Gonzo Fantasy Features
This week, a simple product: a list of 100 random weird-fantasy or gonzo-fantasy encounters. They include weird creatures, place, items, events, and more!
100 Weird Gonzo Fantasy Features includes things like a magical well, juicy-looking berries that glow, ancient creepy-looking child's doll, porcupine-man looking for a hug, flying pyramids, druid rain-maker, culture seeking to destroy all eggs after a great salmonella outbreak, and even the fortress of the Cyborg Knitting-Circle.
Here's some examples:
-A field of odd multicolored flowers; by day it is harmless, but at night they discharge pollen with unusual mutagenic qualities. Anyone who fails a DC12 Fortitude save will have one random ability score permanently reduce by 1d4, while another random ability score increases by 1d4. This effect happens once per night, and a person is vulnerable to the effect every night they spend there.
-A race of humanoids made out of glass. They are extremely fragile (1hp each), and are generally hysterical whenever they're near heartier humanoids as they are aware of the possibility of being shattered by the more brutish races. They're harmless, with a very peaceful contemplative culture. They have the ability to pick up radio and other communication transmissions.
-A bush full of juicy-looking glowing berries. 7/10 of these will have healing properties, curing 1d4 hp of damage if eaten. But 2/10 are moderately spoiled, causing whoever swallows them to get high (DC13, fortitude, to avoid becoming deliriously intoxicated for 1d6 hours), and 1/10 is outright poisonous (DC15, fortitude, to avoid dying of poisoning in 1d4 rounds).
-The Flaming Club is a sacred artifact to a isolated primitive tribe. In fact, they do not have the skill of fire-making themselves, and rely on the everburning flame of their magic club to make fire with. It is a +1 club that is also constantly on fire (doing an extra +1d4 fire damage if it hits, and potentially setting fire to things it contacts). If someone were to steal the club, not only would the entire tribe try to kill the thieves but they would also likely die out without fire-building skills.
-A number of floating pyramids (about 5' tall, float at 50' per round) with eyes on each side. They may be some kind of ancient magical construct, possibly meant to defend some sort of site or treasure, but that site or treasure might not exist anymore. They fire magical beams from their eyes (+5 to hit) that teleport anyone they hit to a random location 1d100 miles away. The pyramids have AC18 and are immune to all non-magical attacks. They have 42hp each.
...and 95 more!
They're keyed by number so that you can roll it up as random encounters, or pick and choose for material to expand into adventure scenarios.
You can pick up RPGPundit Presents #91: 100 Weird Gonzo-Fantasy Features from DTRPG, or from the Precis Intermedia Webstore! Either way, it can be yours for just $2.99!
And while you're at it, be sure to pick up the rest of the great supplements in the RPGPundit Presents series:
RPGPundit Presents #1: DungeonChef!
RPGPundit Presents #2: The Goetia (usable for Lion & Dragon!)
RPGPundit Presents #3: High-Tech Weapons
RPGPundit Presents #5: The Child-Eaters (an adventure scenario for Lion & Dragon!)
RPGPundit Presents #17: The Hunters (an adventure for Lion & Dragon!)
Currently Smoking: Lorenzetti Poker + H&H's Walnut
100 Weird Gonzo Fantasy Features includes things like a magical well, juicy-looking berries that glow, ancient creepy-looking child's doll, porcupine-man looking for a hug, flying pyramids, druid rain-maker, culture seeking to destroy all eggs after a great salmonella outbreak, and even the fortress of the Cyborg Knitting-Circle.
Here's some examples:
-A field of odd multicolored flowers; by day it is harmless, but at night they discharge pollen with unusual mutagenic qualities. Anyone who fails a DC12 Fortitude save will have one random ability score permanently reduce by 1d4, while another random ability score increases by 1d4. This effect happens once per night, and a person is vulnerable to the effect every night they spend there.
-A race of humanoids made out of glass. They are extremely fragile (1hp each), and are generally hysterical whenever they're near heartier humanoids as they are aware of the possibility of being shattered by the more brutish races. They're harmless, with a very peaceful contemplative culture. They have the ability to pick up radio and other communication transmissions.
-A bush full of juicy-looking glowing berries. 7/10 of these will have healing properties, curing 1d4 hp of damage if eaten. But 2/10 are moderately spoiled, causing whoever swallows them to get high (DC13, fortitude, to avoid becoming deliriously intoxicated for 1d6 hours), and 1/10 is outright poisonous (DC15, fortitude, to avoid dying of poisoning in 1d4 rounds).
-The Flaming Club is a sacred artifact to a isolated primitive tribe. In fact, they do not have the skill of fire-making themselves, and rely on the everburning flame of their magic club to make fire with. It is a +1 club that is also constantly on fire (doing an extra +1d4 fire damage if it hits, and potentially setting fire to things it contacts). If someone were to steal the club, not only would the entire tribe try to kill the thieves but they would also likely die out without fire-building skills.
-A number of floating pyramids (about 5' tall, float at 50' per round) with eyes on each side. They may be some kind of ancient magical construct, possibly meant to defend some sort of site or treasure, but that site or treasure might not exist anymore. They fire magical beams from their eyes (+5 to hit) that teleport anyone they hit to a random location 1d100 miles away. The pyramids have AC18 and are immune to all non-magical attacks. They have 42hp each.
...and 95 more!
They're keyed by number so that you can roll it up as random encounters, or pick and choose for material to expand into adventure scenarios.
You can pick up RPGPundit Presents #91: 100 Weird Gonzo-Fantasy Features from DTRPG, or from the Precis Intermedia Webstore! Either way, it can be yours for just $2.99!
And while you're at it, be sure to pick up the rest of the great supplements in the RPGPundit Presents series:
RPGPundit Presents #1: DungeonChef!
RPGPundit Presents #2: The Goetia (usable for Lion & Dragon!)
RPGPundit Presents #3: High-Tech Weapons
RPGPundit Presents #5: The Child-Eaters (an adventure scenario for Lion & Dragon!)
RPGPundit Presents #6: The Distinguished Wizard's Guide to Pipes and Pipeweed
RPGPundit Presents #7: The Medieval-Authentic Vancian Wizard's Spellbook
RPGPundit Presents #8: Three Medieval-Authentic Grimoires (usable for Lion & Dragon!)
RPGPundit Presents #9: The Book of the Art of Hours (usable for Lion & Dragon!)
RPGPundit Presents #7: The Medieval-Authentic Vancian Wizard's Spellbook
RPGPundit Presents #8: Three Medieval-Authentic Grimoires (usable for Lion & Dragon!)
RPGPundit Presents #9: The Book of the Art of Hours (usable for Lion & Dragon!)
RPGPundit Presents #12: Two More Medieval-Authentic Magical Grimoires (Usable for Lion & Dragon!)
RPGPundit Presents #14: The Secret Order of the Red Lady (an adventure for Lion & Dragon!)
RPGPundit Presents #17: The Hunters (an adventure for Lion & Dragon!)
RPGPundit Presents #18: Advanced Medieval-Authentic Astrology (a supplement for Lion & Dragon!)
RPGPundit Presents #21: Hecate's Tomb (an adventure for Lion & Dragon!)
RPGPundit Presents #28: The Midnight Duke (compatible with Lion & Dragon)
RPGPundit Presents #35: 30 Courtly Events and Intrigues (compatible with Lion & Dragon)
RPGPundit Presents #38: 20 Medieval-Authentic Sinister Supernatural Encounters (compatible with Lion & Dragon)
RPGPundit Presents #40: The Tower of the Mad Astrologer (compatible with Lion & Dragon)
RPGPundit Presents #43: The Dragon Egg (compatible with Lion & Dragon)
RPGPundit Presents #48: 3 Occult Killer Antagonists (compatible with Lion & Dragon)
RPGPundit Presents #52: The Ladystone (compatible with Lion & Dragon)
RPGPundit Presents #54: Medieval College Adventures (compatible with Lion & Dragon)
RPGPundit Presents #56: The Thing From the Cave (compatible with Lion & Dragon)
RPGPundit Presents #58: Expanded Prior History Tables (compatible with Lion & Dragon!)
RPGPundit Presents #60: Medieval-Authentic Enchantment Magic (compatible with Lion & Dragon)
RPGPundit Presents #62: Medieval-Authentic Glamour Magic (compatible with Lion & Dragon)
RPGPundit Presents #63: Medieval-Authentic Folk-Magic Spells (compatible with Lion & Dragon)
RPGPundit Presents #65: The Defilers (compatible with Lion & Dragon)
RPGPundit Presents #66: 3 More Occult Killer Antagonists (compatible with Lion & Dragon)
RPGPundit Presents #68: The Cult of the Saints (compatible with Lion & Dragon)
RPGPundit Presents #69: The Path of Trees (compatible with Lion & Dragon)
RPGPundit Presents #71: The Reivers (compatible with Lion & Dragon)
RPGPundit Presents #72: The Cymri Davey (compatible with Lion & Dragon)
RPGPundit Presents #76: Fire Demons of Croyland (compatible with Lion & Dragon)
RPGPundit Presents #78: Medieval Authentic City Guide - Ipswich (compatible with Lion & Dragon)
RPGPundit Presents #84: Cave of the Hawk (compatible with Lion & Dragon)
Stay tuned for more next week!
RPGPundit
Currently Smoking: Lorenzetti Poker + H&H's Walnut
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