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Tuesday, 20 February 2018

RPGPundit Presents #20: Arkhome II

Wow. Seriously, I can't believe we're already at the 20th issue of RPGPundit Presents! I have to say it's been doing quite well these few months, and a big thank-you to everyone who's ever bought one. And if you haven't, check out the whole list below at the bottom of this blog entry, because you'll be bound to find something you'll find interesting, and all for only a couple of bucks.

That is, if you don't find Arkhome II interesting, which you should. For just $2.99, you get a 21 page continuation of our previous issue, RPGPundit Presents #16: The Great City of Arkhome. Technically, you can use Arkhome II in your gonzo/weird-fantasy OSR gaming without having to own the first Arkhome, but seriously, why not?
If you buy them both, you get a 39 page city book that has everything you could want for under $6! 

So Arkhome I had the introduction to the city, one of the last refuges of pure-strain humanity in the world of the Last Sun, in the middle of a huge desert, inside of a canyon, made from the shells of great rocket ships. You got the background of the different power groups and vicious gangs that run the city, including the Assassin King and the Snake Witch, locked in a war for dominance, as well as other groups like the old families, the thieves guild, and Queen BooBoo and her halfling savages that live on the canyon floor. You got a set of tables for generating random tower levels, and some big tables of random adventure seeds for the different tower levels.

So what do you get in Arkhome II?  Here's where things get even weirder! You get:

-The mysterious interdimensional trading post known as The Curiosity Shoppe

-The Giant Snail farms of Arkhome, chief resource of the city, and details on this precious source of power

-Information about the Dwarves of Arkhome, and the not-very-secret plans of Prince Flarb son of Marb to enact the 12,445th great expedition!

-The Evil Parrot, possibly the single most dangerous creature in Arkhome (well, second most dangerous, after the mad wizard Nikos).

-The new bird-mask-wearing cult/gang of violent lunatics known as the Halconlords, and why they might just conquer the entire city. Learn the secret of the Ribond, and who is the master behind the weirdest badass gangsters ever

-A whole new table of DCC-style 0-level Occupations, specifically tailored for creating 0-level characters or NPCs for the city of Arkhome! Featuring over 80 unique professions! 

-Lotus Powder, the drug of choice on Arkhome's streets

-Find out if the "imported pork" can be trusted!

-Cave-scorpion poison!

-And last but definitely not least, some very big detailed random tables for random events and encounters covering the surrounding Desert, the Canyon cliffside and its caves, and the Subsurface Catacombs below Arkhome.

The city of Arkhome is one of the most important areas of the World of the Last Sun, but assuming you're not running your game there (and don't want to visit), you can put Arkhome into just about any Weird Fantasy setting, isolated as it is, or use the material in their for your own grubby weird-fantasy city full of gangs and strange goings-on.

So be sure to check out Arkhome II on DTRPG, or at the Precis Intermedia webstore!

And while you're at it, be sure to pick up the rest of the great supplements in the RPGPundit Presents series:

RPGPundit Presents #1: DungeonChef!

RPGPundit Presents #2: The Goetia  (usable for Lion & Dragon!)

RPGPundit Presents #3: High-Tech Weapons

RPGPundit Presents #5: The Child-Eaters (an adventure scenario for Lion & Dragon!)

RPGPundit Presents #17: The Hunters (an adventure for Lion & Dragon!)

Stay tuned for more next week!


Currently smoking: Brigham Anniversary + Image Latakia 


  1. Is there gonna be a third one with Athanasius, Bob and the such?

  2. Quite possibly, or maybe an adventure. That's why I saved a couple of things.