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Tuesday 22 April 2014
DCC Campaign Update
In today's surreal adventure, the player characters were confronted by:
-Highly confused zero-level characters.
-A "curiosity shop" that actually had useful things. Like curious wands that leave you wondering what they do.
-One of those useful things actually being a plexiglass screen that could be fitted into the modified back of a Pythian Battle Armor to accommodate extra mutant eyes.
-Angry old-family would-be kidnappers.
-"Crazy Leper Jim"
-A guy begging for 'magic items for the poor' might turn out to be a useful hireling with 7 years of interpretive-dance training.
-Rumors of mad wizards turning halflings into goats (with halfling-faces).
-Confirmation of said rumours.
-On the other hand, the crazy leper with 7 years of interpretive dance training might just be the mad wizard they were looking for, in disguise.
-Nicodemus actually being a working-class mad archmage named Nikos.
-Said Nikos being Bugfuck Crazy.
-A stirring condemnation of their own moral failings as adventurers.
-Chicken-headed elves.
-0-level versions of the Human Torch.
-Spider-Elf
-Doctor Ironbutt.
-The smelliest hashish-dealer in the world.
-The sewers of Arkhome, yet again.
-Clinically-depressed Sewer Giants.
-The "hand-people" being literally people with hands for heads. And flamethrowers; just because.\
-The troubling possibility of a Hand-people/ Frog-cult alliance.
-The Sewer-Freak Tribe.
-The fact that you can have up to three patrons, and screw them all over, if you're both very lucky and very powerful; but even then, you'll probably end up batshit crazy as your best case scenario.
-The Twice-confirmed realization that walking through a Sequester-trap is not a good idea under any circumstances.
-The reality that using up personality points as a dump stat can have really serious consequences.
-The tragic death of Ted, scarring Bill forever.
-The mad wizard Nikos' big lesson being: that he's an asshole.
-Heroism and morality, as adventurers, not being all its cracked up to be.
-The Eco-Ogre Army is coming.
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-That's OK to kill hand headed people, but apparently not their wives and children.
ReplyDelete-That not going through that sequester was actually a good idea.
-That Nicodemus the Mad is just very crazy and will prove to be useless to gain any information or skills.
-That scorching ray can do a shit load of damage to masses of enemies.
-That a good massive sequester could do great in protecting from masses of future Eco-ogres.
-That Sezrakhan is proving to be quite not so great.
-That level 0 chars seem to teleport between the bar and Bill's "office".
-That asking money for equipment could be easier that striking a deal selling information to Bill.
-That some corruptions are actually quite cool.
Thank you for those additional entries, "Bill"!
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