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Tuesday 22 April 2014

DCC Campaign Update



In today's surreal adventure, the player characters were confronted by:

-Highly confused zero-level characters.

-A "curiosity shop" that actually had useful things.  Like curious wands that leave you wondering what they do.

-One of those useful things actually being a plexiglass screen that could be fitted into the modified back of a Pythian Battle Armor to accommodate extra mutant eyes.

-Angry old-family would-be kidnappers.

-"Crazy Leper Jim"

-A guy begging for 'magic items for the poor' might turn out to be a useful hireling with 7 years of interpretive-dance training.

-Rumors of mad wizards turning halflings into goats (with halfling-faces).

-Confirmation of said rumours.

-On the other hand, the crazy leper with 7 years of interpretive dance training might just be the mad wizard they were looking for, in disguise.

-Nicodemus actually being a working-class mad archmage named Nikos.

-Said Nikos being Bugfuck Crazy.

-A stirring condemnation of their own moral failings as adventurers.

-Chicken-headed elves.

-0-level versions of the Human Torch.

-Spider-Elf

-Doctor Ironbutt.

-The smelliest hashish-dealer in the world.

-The sewers of Arkhome, yet again.

-Clinically-depressed Sewer Giants.

-The "hand-people" being literally people with hands for heads. And flamethrowers; just because.\

-The troubling possibility of a Hand-people/ Frog-cult alliance.

-The Sewer-Freak Tribe.

-The fact that you can have up to three patrons, and screw them all over, if you're both very lucky and very powerful; but even then, you'll probably end up batshit crazy as your best case scenario.

-The Twice-confirmed realization that walking through a Sequester-trap is not a good idea under any circumstances.

-The reality that using up personality points as a dump stat can have really serious consequences.

-The tragic death of Ted, scarring Bill forever.

-The mad wizard Nikos' big lesson being: that he's an asshole.

-Heroism and morality, as adventurers, not being all its cracked up to be.

-The Eco-Ogre Army is coming.






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2 comments:

  1. -That's OK to kill hand headed people, but apparently not their wives and children.

    -That not going through that sequester was actually a good idea.

    -That Nicodemus the Mad is just very crazy and will prove to be useless to gain any information or skills.

    -That scorching ray can do a shit load of damage to masses of enemies.

    -That a good massive sequester could do great in protecting from masses of future Eco-ogres.

    -That Sezrakhan is proving to be quite not so great.

    -That level 0 chars seem to teleport between the bar and Bill's "office".

    -That asking money for equipment could be easier that striking a deal selling information to Bill.

    -That some corruptions are actually quite cool.

    ReplyDelete
  2. Thank you for those additional entries, "Bill"!

    ReplyDelete